Create the ability for physics modules to request assets on demand by

themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class.
This commit is contained in:
Melanie
2012-08-01 22:36:24 +01:00
parent 69a5beeabc
commit cf16ca9bda
3 changed files with 22 additions and 0 deletions

View File

@@ -43,6 +43,9 @@ namespace OpenSim.Region.Physics.Manager
public delegate void JointDeactivated(PhysicsJoint joint);
public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
public delegate void AssetReceivedDelegate(AssetBase asset);
/// <summary>
/// Contact result from a raycast.
/// </summary>
@@ -73,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
get { return new NullPhysicsScene(); }
}
public RequestAssetDelegate RequestAssetMethod { private get; set; }
public virtual void TriggerPhysicsBasedRestart()
{
physicsCrash handler = OnPhysicsCrash;