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refactor TaskInventoryItem Mask -> Permissions to be consistant with how things
are stored in the db.
This commit is contained in:
@@ -973,11 +973,11 @@ namespace OpenSim.Data.MSSQL
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
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// taskItem.Flags = Convert.ToUInt32(row["flags"]);
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return taskItem;
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@@ -1170,11 +1170,11 @@ namespace OpenSim.Data.MSSQL
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row["ownerID"] = taskItem.OwnerID;
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row["lastOwnerID"] = taskItem.LastOwnerID;
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row["groupID"] = taskItem.GroupID;
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row["nextPermissions"] = taskItem.NextOwnerMask;
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row["currentPermissions"] = taskItem.OwnerMask;
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
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row["groupPermissions"] = taskItem.GroupMask;
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row["nextPermissions"] = taskItem.NextPermissions;
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row["currentPermissions"] = taskItem.CurrentPermissions;
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row["basePermissions"] = taskItem.BasePermissions;
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row["everyonePermissions"] = taskItem.EveryonePermissions;
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row["groupPermissions"] = taskItem.GroupPermissions;
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// row["flags"] = taskItem.Flags;
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}
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@@ -1258,11 +1258,11 @@ namespace OpenSim.Data.MySQL
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.Flags = Convert.ToUInt32(row["flags"]);
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return taskItem;
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@@ -1519,11 +1519,11 @@ namespace OpenSim.Data.MySQL
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row["ownerID"] = taskItem.OwnerID;
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row["lastOwnerID"] = taskItem.LastOwnerID;
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row["groupID"] = taskItem.GroupID;
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row["nextPermissions"] = taskItem.NextOwnerMask;
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row["currentPermissions"] = taskItem.OwnerMask;
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
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row["groupPermissions"] = taskItem.GroupMask;
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row["nextPermissions"] = taskItem.NextPermissions;
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row["currentPermissions"] = taskItem.CurrentPermissions;
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row["basePermissions"] = taskItem.BasePermissions;
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row["everyonePermissions"] = taskItem.EveryonePermissions;
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row["groupPermissions"] = taskItem.GroupPermissions;
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row["flags"] = taskItem.Flags;
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}
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@@ -110,4 +110,21 @@
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</id>
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<property name="Map" type="System.Byte[]" />
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</class>
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<class name="OpenSim.Framework.TaskInventoryItem, OpenSim.Framework" table="PrimItems" lazy="false">
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<id name="ItemID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
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<generator class="assigned" />
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</id>
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<property name="PrimID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="AssetID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="ParentFolderID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="CreatorID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="OwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="GroupID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="LastOwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="CurrentPermissions" type="System.UInt32" />
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<property name="BasePermissions" type="System.UInt32" />
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<property name="EveryonePermissions" type="System.UInt32" />
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<property name="GroupPermissions" type="System.UInt32" />
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<property name="NextPermissions" type="System.UInt32" />
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</class>
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</hibernate-mapping>
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@@ -1014,11 +1014,11 @@ namespace OpenSim.Data.SQLite
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.Flags = Convert.ToUInt32(row["flags"]);
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return taskItem;
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@@ -1254,11 +1254,11 @@ namespace OpenSim.Data.SQLite
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row["ownerID"] = taskItem.OwnerID;
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row["lastOwnerID"] = taskItem.LastOwnerID;
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row["groupID"] = taskItem.GroupID;
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row["nextPermissions"] = taskItem.NextOwnerMask;
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row["currentPermissions"] = taskItem.OwnerMask;
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
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row["groupPermissions"] = taskItem.GroupMask;
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row["nextPermissions"] = taskItem.NextPermissions;
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row["currentPermissions"] = taskItem.CurrentPermissions;
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row["basePermissions"] = taskItem.BasePermissions;
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row["everyonePermissions"] = taskItem.EveryonePermissions;
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row["groupPermissions"] = taskItem.GroupPermissions;
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row["flags"] = taskItem.Flags;
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}
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