refactor TaskInventoryItem Mask -> Permissions to be consistant with how things

are stored in the db.
This commit is contained in:
Sean Dague
2008-07-23 22:14:29 +00:00
parent 3c227390c0
commit cf317f5c33
11 changed files with 145 additions and 128 deletions

View File

@@ -973,11 +973,11 @@ namespace OpenSim.Data.MSSQL
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
taskItem.GroupID = new LLUUID((String)row["groupID"]);
taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
// taskItem.Flags = Convert.ToUInt32(row["flags"]);
return taskItem;
@@ -1170,11 +1170,11 @@ namespace OpenSim.Data.MSSQL
row["ownerID"] = taskItem.OwnerID;
row["lastOwnerID"] = taskItem.LastOwnerID;
row["groupID"] = taskItem.GroupID;
row["nextPermissions"] = taskItem.NextOwnerMask;
row["currentPermissions"] = taskItem.OwnerMask;
row["basePermissions"] = taskItem.BaseMask;
row["everyonePermissions"] = taskItem.EveryoneMask;
row["groupPermissions"] = taskItem.GroupMask;
row["nextPermissions"] = taskItem.NextPermissions;
row["currentPermissions"] = taskItem.CurrentPermissions;
row["basePermissions"] = taskItem.BasePermissions;
row["everyonePermissions"] = taskItem.EveryonePermissions;
row["groupPermissions"] = taskItem.GroupPermissions;
// row["flags"] = taskItem.Flags;
}

View File

@@ -1258,11 +1258,11 @@ namespace OpenSim.Data.MySQL
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
taskItem.GroupID = new LLUUID((String)row["groupID"]);
taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
taskItem.Flags = Convert.ToUInt32(row["flags"]);
return taskItem;
@@ -1519,11 +1519,11 @@ namespace OpenSim.Data.MySQL
row["ownerID"] = taskItem.OwnerID;
row["lastOwnerID"] = taskItem.LastOwnerID;
row["groupID"] = taskItem.GroupID;
row["nextPermissions"] = taskItem.NextOwnerMask;
row["currentPermissions"] = taskItem.OwnerMask;
row["basePermissions"] = taskItem.BaseMask;
row["everyonePermissions"] = taskItem.EveryoneMask;
row["groupPermissions"] = taskItem.GroupMask;
row["nextPermissions"] = taskItem.NextPermissions;
row["currentPermissions"] = taskItem.CurrentPermissions;
row["basePermissions"] = taskItem.BasePermissions;
row["everyonePermissions"] = taskItem.EveryonePermissions;
row["groupPermissions"] = taskItem.GroupPermissions;
row["flags"] = taskItem.Flags;
}

View File

@@ -110,4 +110,21 @@
</id>
<property name="Map" type="System.Byte[]" />
</class>
<class name="OpenSim.Framework.TaskInventoryItem, OpenSim.Framework" table="PrimItems" lazy="false">
<id name="ItemID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
<generator class="assigned" />
</id>
<property name="PrimID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="AssetID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="ParentFolderID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="CreatorID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="OwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="GroupID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="LastOwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="CurrentPermissions" type="System.UInt32" />
<property name="BasePermissions" type="System.UInt32" />
<property name="EveryonePermissions" type="System.UInt32" />
<property name="GroupPermissions" type="System.UInt32" />
<property name="NextPermissions" type="System.UInt32" />
</class>
</hibernate-mapping>

View File

@@ -1014,11 +1014,11 @@ namespace OpenSim.Data.SQLite
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
taskItem.GroupID = new LLUUID((String)row["groupID"]);
taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
taskItem.Flags = Convert.ToUInt32(row["flags"]);
return taskItem;
@@ -1254,11 +1254,11 @@ namespace OpenSim.Data.SQLite
row["ownerID"] = taskItem.OwnerID;
row["lastOwnerID"] = taskItem.LastOwnerID;
row["groupID"] = taskItem.GroupID;
row["nextPermissions"] = taskItem.NextOwnerMask;
row["currentPermissions"] = taskItem.OwnerMask;
row["basePermissions"] = taskItem.BaseMask;
row["everyonePermissions"] = taskItem.EveryoneMask;
row["groupPermissions"] = taskItem.GroupMask;
row["nextPermissions"] = taskItem.NextPermissions;
row["currentPermissions"] = taskItem.CurrentPermissions;
row["basePermissions"] = taskItem.BasePermissions;
row["everyonePermissions"] = taskItem.EveryonePermissions;
row["groupPermissions"] = taskItem.GroupPermissions;
row["flags"] = taskItem.Flags;
}