refactor TaskInventoryItem Mask -> Permissions to be consistant with how things

are stored in the db.
This commit is contained in:
Sean Dague
2008-07-23 22:14:29 +00:00
parent 3c227390c0
commit cf317f5c33
11 changed files with 145 additions and 128 deletions

View File

@@ -110,4 +110,21 @@
</id>
<property name="Map" type="System.Byte[]" />
</class>
<class name="OpenSim.Framework.TaskInventoryItem, OpenSim.Framework" table="PrimItems" lazy="false">
<id name="ItemID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
<generator class="assigned" />
</id>
<property name="PrimID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="AssetID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="ParentFolderID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="CreatorID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="OwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="GroupID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="LastOwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
<property name="CurrentPermissions" type="System.UInt32" />
<property name="BasePermissions" type="System.UInt32" />
<property name="EveryonePermissions" type="System.UInt32" />
<property name="GroupPermissions" type="System.UInt32" />
<property name="NextPermissions" type="System.UInt32" />
</class>
</hibernate-mapping>