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refactor TaskInventoryItem Mask -> Permissions to be consistant with how things
are stored in the db.
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@@ -110,4 +110,21 @@
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</id>
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<property name="Map" type="System.Byte[]" />
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</class>
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<class name="OpenSim.Framework.TaskInventoryItem, OpenSim.Framework" table="PrimItems" lazy="false">
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<id name="ItemID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
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<generator class="assigned" />
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</id>
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<property name="PrimID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="AssetID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="ParentFolderID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="CreatorID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="OwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="GroupID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="LastOwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="CurrentPermissions" type="System.UInt32" />
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<property name="BasePermissions" type="System.UInt32" />
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<property name="EveryonePermissions" type="System.UInt32" />
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<property name="GroupPermissions" type="System.UInt32" />
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<property name="NextPermissions" type="System.UInt32" />
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</class>
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</hibernate-mapping>
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