Prevent a null ref when an avatar login doesn't go as planned

This commit is contained in:
Melanie
2010-12-22 03:25:30 +01:00
parent e9382c2939
commit cf37b3b943
3 changed files with 4 additions and 3 deletions

View File

@@ -106,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes
g.ScheduleFullUpdateToAvatar(m_presence);
}
while (m_partsUpdateQueue.Count > 0)
while (m_partsUpdateQueue.Count != null && m_partsUpdateQueue.Count > 0)
{
SceneObjectPart part = m_partsUpdateQueue.Dequeue();