llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
This commit is contained in:
Micheil Merlin
2011-08-24 20:21:51 -05:00
committed by BlueWall
parent cf3ffe5bb4
commit cf42fcd978
2 changed files with 111 additions and 51 deletions

View File

@@ -182,6 +182,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Vector3.Zero) { Name = obj1Name, UUID = objUuid };
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
// Note that prim hollow check is passed with the other prim params in order to allow the
// specification of a different check value from the prim param. A cylinder, prism, sphere,
// torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
// specifies a value of 95% and checks to see if 70% was properly returned.
// Test a sphere.
CheckllSetPrimitiveParams(
"test 1", // Prim test identification string
@@ -191,7 +196,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
0.80d, // Prim hollow
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(0.32d, 0.76d, 0.0d)); // Prim dimple
new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
0.80d); // Prim hollow check
// Test a prism.
CheckllSetPrimitiveParams(
@@ -203,7 +209,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
0.90d, // Prim hollow
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.90d); // Prim hollow check
// Test a box.
CheckllSetPrimitiveParams(
@@ -212,10 +219,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.90d, // Prim hollow
0.95d, // Prim hollow
new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.95d); // Prim hollow check
// Test a tube.
CheckllSetPrimitiveParams(
@@ -232,13 +240,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
new LSL_Types.Vector3(-1.0d, 1.0d, 0.0d), // Prim taper
1.0d, // Prim revolutions
1.0d, // Prim radius
0.0d); // Prim skew
0.0d, // Prim skew
0.00d); // Prim hollow check
// Test a prism.
CheckllSetPrimitiveParams(
"test 5", // Prim test identification string
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.95d, // Prim hollow
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.70d); // Prim hollow check
// Test a sculpted prim.
CheckllSetPrimitiveParams(
"test 6", // Prim test identification string
new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
"be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
}
// Set prim params for a box, cylinder or prism and check results.
public void CheckllSetPrimitiveParams(string primTest,
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear)
double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
double primHollowCheck)
{
// Set the prim params.
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
@@ -256,7 +287,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
@@ -266,7 +297,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// Set prim params for a sphere and check results.
public void CheckllSetPrimitiveParams(string primTest,
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple)
double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, double primHollowCheck)
{
// Set the prim params.
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
@@ -284,7 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
@@ -295,7 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
double primRev, double primRadius, double primSkew)
double primRev, double primRadius, double primSkew, double primHollowCheck)
{
// Set the prim params.
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
@@ -314,7 +345,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
@@ -329,6 +360,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
"TestllSetPrimitiveParams " + primTest + " prim skew fail");
}
// Set prim params for a sculpted prim and check results.
public void CheckllSetPrimitiveParams(string primTest,
LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
{
// Set the prim params.
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
// Get params for prim to validate settings.
LSL_Types.list primParams =
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
// Validate settings.
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim map check fail");
Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
"TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
}
public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
{
// Check each vector component against expected result.