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https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
This commit is contained in:
@@ -182,6 +182,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Vector3.Zero) { Name = obj1Name, UUID = objUuid };
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Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
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// Note that prim hollow check is passed with the other prim params in order to allow the
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// specification of a different check value from the prim param. A cylinder, prism, sphere,
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// torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
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// specifies a value of 95% and checks to see if 70% was properly returned.
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// Test a sphere.
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CheckllSetPrimitiveParams(
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"test 1", // Prim test identification string
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@@ -191,7 +196,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
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0.80d, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(0.32d, 0.76d, 0.0d)); // Prim dimple
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new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
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0.80d); // Prim hollow check
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// Test a prism.
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CheckllSetPrimitiveParams(
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@@ -203,7 +209,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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0.90d, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.90d); // Prim hollow check
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// Test a box.
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CheckllSetPrimitiveParams(
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@@ -212,10 +219,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
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ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.90d, // Prim hollow
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0.95d, // Prim hollow
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new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.95d); // Prim hollow check
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// Test a tube.
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CheckllSetPrimitiveParams(
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@@ -232,13 +240,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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new LSL_Types.Vector3(-1.0d, 1.0d, 0.0d), // Prim taper
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1.0d, // Prim revolutions
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1.0d, // Prim radius
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0.0d); // Prim skew
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0.0d, // Prim skew
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0.00d); // Prim hollow check
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// Test a prism.
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CheckllSetPrimitiveParams(
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"test 5", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
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ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.95d, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.70d); // Prim hollow check
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// Test a sculpted prim.
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CheckllSetPrimitiveParams(
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"test 6", // Prim test identification string
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new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
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ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
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"be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
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ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
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}
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// Set prim params for a box, cylinder or prism and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear)
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double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
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double primHollowCheck)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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@@ -256,7 +287,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
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@@ -266,7 +297,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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// Set prim params for a sphere and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple)
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double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, double primHollowCheck)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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@@ -284,7 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
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@@ -295,7 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
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double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
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LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
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double primRev, double primRadius, double primSkew)
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double primRev, double primRadius, double primSkew, double primHollowCheck)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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@@ -314,7 +345,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
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CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
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Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
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"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
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CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
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CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
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@@ -329,6 +360,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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"TestllSetPrimitiveParams " + primTest + " prim skew fail");
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}
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// Set prim params for a sculpted prim and check results.
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public void CheckllSetPrimitiveParams(string primTest,
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LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
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{
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// Set the prim params.
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m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
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ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
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// Get params for prim to validate settings.
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LSL_Types.list primParams =
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m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
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// Validate settings.
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CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
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Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
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"TestllSetPrimitiveParams " + primTest + " prim type check fail");
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Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
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"TestllSetPrimitiveParams " + primTest + " prim map check fail");
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Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
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"TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
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}
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public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
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{
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// Check each vector component against expected result.
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