Mantis#1660. Thank you, kindly, Melanie for a patch that:

Attached patch changes TRUE and FALSE to be LSLIntegers.
This commit is contained in:
Charles Krinke
2008-07-03 23:06:38 +00:00
parent 8251508412
commit cf87a9c5fe

View File

@@ -28,14 +28,15 @@
using System;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public partial class ScriptBaseClass : MarshalByRefObject
{
// LSL CONSTANTS
public const int TRUE = 1;
public const int FALSE = 0;
public LSLInteger TRUE = new LSLInteger(1);
public LSLInteger FALSE = new LSLInteger(0);
public const int STATUS_PHYSICS = 1;
public const int STATUS_ROTATE_X = 2;