remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave

This commit is contained in:
UbitUmarov
2014-10-26 10:48:53 +00:00
parent 6600282fe9
commit cfc8de096b

View File

@@ -537,8 +537,6 @@ namespace OpenSim.Region.Framework.Scenes
Scene.TestBorderCross(val, Cardinals.S))
)
{
lock (m_parts)
{
if (!inTransit)
{
inTransit = true;
@@ -546,7 +544,6 @@ namespace OpenSim.Region.Framework.Scenes
d.BeginInvoke(this, val, CrossAsyncCompleted, d);
}
return;
}
}
if (RootPart.GetStatusSandbox())
@@ -2191,7 +2188,9 @@ namespace OpenSim.Region.Framework.Scenes
HasGroupChanged = false;
HasGroupChangedDueToDelink = false;
m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
// DEBUG
// m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
/*
backup_group.ForEachPart(delegate(SceneObjectPart part)
{