Change the QUERYACCESS method to eliminate spurious access denied messages

This commit is contained in:
Melanie
2011-02-16 05:22:05 +01:00
parent ccd6e5d071
commit cfce0aa448
7 changed files with 42 additions and 16 deletions

View File

@@ -257,15 +257,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
}
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
{
reason = "Communications failure";
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionID == destination.RegionID)
return s.QueryAccess(id, position);
return s.QueryAccess(id, position, out reason);
}
return false;
}

View File

@@ -239,18 +239,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
}
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
{
reason = "Communications failure";
if (destination == null)
return false;
// Try local first
if (m_localBackend.QueryAccess(destination, id, position))
if (m_localBackend.QueryAccess(destination, id, position, out reason))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.QueryAccess(destination, id, position);
return m_remoteConnector.QueryAccess(destination, id, position, out reason);
return false;