add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.

This commit is contained in:
UbitUmarov
2019-03-23 02:18:32 +00:00
parent db191cd4e2
commit d0052c8174
12 changed files with 529 additions and 345 deletions

View File

@@ -80,7 +80,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event DeRezObject OnDeRezObject;
public event RezRestoreToWorld OnRezRestoreToWorld;
public event ModifyTerrain OnModifyTerrain;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event Action<IClientAPI, uint> OnRegionHandShakeReply;
public event GenericCall1 OnRequestWearables;
public event SetAppearance OnSetAppearance;
public event AvatarNowWearing OnAvatarNowWearing;
@@ -392,6 +392,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected IAssetService m_assetService;
protected bool m_supportViewerCache = false;
#endregion Class Members
#region Properties
@@ -552,6 +553,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
string name = string.Format("AsyncInUDP-{0}",m_agentId.ToString());
m_asyncPacketProcess = new JobEngine(name, name, 10000);
IsActive = true;
m_supportViewerCache = m_udpServer.SupportViewerObjectsCache;
}
#region Client Methods
@@ -4777,6 +4780,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
13 // ID (high frequency)
};
static private readonly byte[] ObjectUpdateCachedHeader = new byte[] {
Helpers.MSG_RELIABLE,
0, 0, 0, 0, // sequence number
0, // extra
14 // ID (high frequency)
};
private void ProcessEntityUpdates(int maxUpdatesBytes)
{
if (!IsActive)
@@ -4786,8 +4796,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (mysp == null)
return;
List<EntityUpdate> objectUpdates = null;
//List<EntityUpdate> compressedUpdates = null;
List<EntityUpdate> objectUpdateProbes = null;
List<EntityUpdate> compressedUpdates = null;
List<EntityUpdate> terseUpdates = null;
List<SceneObjectPart> ObjectAnimationUpdates = null;
@@ -4799,6 +4811,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
EntityUpdate update;
bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent; // only on child agents
bool doCulling = m_scene.ObjectsCullingByDistance;
float cullingrange = 64.0f;
Vector3 mypos = Vector3.Zero;
@@ -4807,7 +4820,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bool orderedDequeue = false; // temporary off
HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
bool useCompressUpdate = false;
if (doCulling)
{
@@ -4834,15 +4847,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
PrimUpdateFlags updateFlags = update.Flags;
if(updateFlags.HasFlag(PrimUpdateFlags.Kill))
if (updateFlags.HasFlag(PrimUpdateFlags.Kill))
{
m_killRecord.Add(update.Entity.LocalId);
maxUpdatesBytes -= 30;
continue;
}
useCompressUpdate = false;
if (update.Entity is SceneObjectPart)
{
SceneObjectPart part = (SceneObjectPart)update.Entity;
@@ -4928,10 +4943,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (dpos > maxview * maxview)
continue;
GroupsNeedFullUpdate.Add(grp);
continue;
if (!viewerCache || !updateFlags.HasFlag(PrimUpdateFlags.UpdateProbe))
{
GroupsNeedFullUpdate.Add(grp);
continue;
}
}
}
if (updateFlags.HasFlag(PrimUpdateFlags.UpdateProbe))
{
if (objectUpdateProbes == null)
{
objectUpdateProbes = new List<EntityUpdate>();
maxUpdatesBytes -= 18;
}
objectUpdateProbes.Add(update);
maxUpdatesBytes -= 12;
continue;
}
if (m_SupportObjectAnimations && updateFlags.HasFlag(PrimUpdateFlags.Animations))
{
if (part.Animations != null)
{
if (ObjectAnimationUpdates == null)
ObjectAnimationUpdates = new List<SceneObjectPart>();
ObjectAnimationUpdates.Add(part);
maxUpdatesBytes -= 20 * part.Animations.Count + 24;
}
}
if(viewerCache)
useCompressUpdate = grp.IsViewerCachable;
}
else if (update.Entity is ScenePresence)
{
@@ -4951,27 +4994,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region UpdateFlags to packet type conversion
// bool canUseCompressed = true;
if (update.Entity is SceneObjectPart)
{
if (m_SupportObjectAnimations && updateFlags.HasFlag(PrimUpdateFlags.Animations))
{
SceneObjectPart sop = (SceneObjectPart)update.Entity;
if ( sop.Animations != null)
{
if(ObjectAnimationUpdates == null)
ObjectAnimationUpdates = new List<SceneObjectPart>();
ObjectAnimationUpdates.Add(sop);
maxUpdatesBytes -= 20 * sop.Animations.Count + 24;
}
}
}
else
{
// canUseCompressed = false;
}
updateFlags &= PrimUpdateFlags.FullUpdate; // clear other control bits already handled
if(updateFlags == PrimUpdateFlags.None)
continue;
@@ -5025,23 +5047,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
SceneObjectPart part = (SceneObjectPart)update.Entity;
SceneObjectGroup grp = part.ParentGroup;
// minimal compress conditions, not enough ?
//if (grp.UsesPhysics || part.Velocity.LengthSquared() > 1e-8f || part.Acceleration.LengthSquared() > 1e-6f)
{
maxUpdatesBytes -= 150; // crude estimation
if (objectUpdates == null)
{
objectUpdates = new List<EntityUpdate>();
maxUpdatesBytes -= 18;
}
objectUpdates.Add(update);
}
//compress still disabled
/*
else
if (useCompressUpdate)
{
maxUpdatesBytes -= 150; // crude estimation
@@ -5052,7 +5058,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
compressedUpdates.Add(update);
}
*/
else
{
maxUpdatesBytes -= 150; // crude estimation
if (objectUpdates == null)
{
objectUpdates = new List<EntityUpdate>();
maxUpdatesBytes -= 18;
}
objectUpdates.Add(update);
}
}
}
@@ -5147,7 +5163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false, false);
}
}
/*
if(compressedUpdates != null)
{
List<EntityUpdate> tau = new List<EntityUpdate>(30);
@@ -5168,8 +5184,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int count = 0;
foreach (EntityUpdate eu in compressedUpdates)
{
SceneObjectPart sop = (SceneObjectPart)eu.Entity;
if (sop.ParentGroup == null || sop.ParentGroup.IsDeleted)
continue;
lastpos = pos;
CreateCompressedUpdateBlock((SceneObjectPart)eu.Entity, mysp, data, ref pos);
CreateCompressedUpdateBlock(sop, mysp, data, ref pos);
if (pos < LLUDPServer.MAXPAYLOAD)
{
tau.Add(eu);
@@ -5207,7 +5226,68 @@ namespace OpenSim.Region.ClientStack.LindenUDP
delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false, false);
}
}
*/
if (objectUpdateProbes != null)
{
UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
byte[] data = buf.Data;
Buffer.BlockCopy(ObjectUpdateCachedHeader, 0, data, 0, 7);
Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, data, 7); // 15
Utils.UInt16ToBytes(timeDilation, data, 15); // 17
int countposition = 17; // blocks count position
int pos = 18;
int count = 0;
foreach (EntityUpdate eu in objectUpdateProbes)
{
SceneObjectPart sop = (SceneObjectPart)eu.Entity;
if (sop.ParentGroup == null || sop.ParentGroup.IsDeleted)
continue;
uint primflags = m_scene.Permissions.GenerateClientFlags(sop, mysp);
if (mysp.UUID != sop.OwnerID)
primflags &= ~(uint)PrimFlags.CreateSelected;
else
{
if (sop.CreateSelected)
primflags |= (uint)PrimFlags.CreateSelected;
else
primflags &= ~(uint)PrimFlags.CreateSelected;
}
Utils.UIntToBytes(sop.LocalId, data, pos); pos += 4;
Utils.UIntToBytes((uint)sop.ParentGroup.PseudoCRC, data, pos); pos += 4; //WRONG
Utils.UIntToBytes(primflags, data, pos); pos += 4;
if (pos < (LLUDPServer.MAXPAYLOAD - 12))
++count;
else
{
// we need more packets
UDPPacketBuffer newbuf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
Buffer.BlockCopy(buf.Data, 0, newbuf.Data, 0, countposition); // start is the same
buf.Data[countposition] = (byte)count;
buf.DataLength = pos;
m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task, null, false, false);
buf = newbuf;
data = buf.Data;
pos = 18;
count = 0;
}
}
if (count > 0)
{
buf.Data[countposition] = (byte)count;
buf.DataLength = pos;
m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task, null, false, false);
}
}
if (terseUpdates != null)
{
int blocks = terseUpdates.Count;
@@ -5329,8 +5409,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
lock (GroupsInView)
GroupsInView.Add(grp);
PrimUpdateFlags flags = PrimUpdateFlags.CancelKill;
if(viewerCache && grp.IsViewerCachable)
flags |= PrimUpdateFlags.UpdateProbe;
foreach (SceneObjectPart p in grp.Parts)
SendEntityUpdate(p, PrimUpdateFlags.CancelKill);
SendEntityUpdate(p, flags);
}
}
@@ -5461,10 +5544,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if(GroupsNeedFullUpdate.Count > 0)
{
foreach(SceneObjectGroup grp in GroupsNeedFullUpdate)
bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent;
foreach (SceneObjectGroup grp in GroupsNeedFullUpdate)
{
foreach(SceneObjectPart p in grp.Parts)
SendEntityUpdate(p, PrimUpdateFlags.CancelKill);
PrimUpdateFlags flags = PrimUpdateFlags.CancelKill;
if (viewerCache && grp.IsViewerCachable)
flags |= PrimUpdateFlags.UpdateProbe;
foreach (SceneObjectPart p in grp.Parts)
SendEntityUpdate(p, flags);
}
}
@@ -7173,7 +7260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
dest[pos++] = state;
///**** temp hack
Utils.UIntToBytesSafepos((uint)rnd.Next(), dest, pos); pos += 4; //CRC needs fix or things will get crazy for now avoid caching
Utils.UIntToBytesSafepos((uint)part.ParentGroup.PseudoCRC, dest, pos); pos += 4;
dest[pos++] = part.Material;
dest[pos++] = part.ClickAction;
part.Shape.Scale.ToBytes(dest, pos); pos += 12;
@@ -8407,13 +8494,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
public uint m_viewerHandShakeFlags = 0;
private bool HandlerRegionHandshakeReply(IClientAPI sender, Packet Pack)
{
Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
if (handlerRegionHandShakeReply != null)
{
handlerRegionHandShakeReply(this);
}
Action<IClientAPI, uint> handlerRegionHandShakeReply = OnRegionHandShakeReply;
if (handlerRegionHandShakeReply == null)
return true; // silence the warning
RegionHandshakeReplyPacket rsrpkt = (RegionHandshakeReplyPacket)Pack;
if(rsrpkt.AgentData.AgentID != m_agentId || rsrpkt.AgentData.SessionID != m_sessionId)
return false;
// regionHandSHake is a protocol message, but it is also seems to be the only way to update terrain textures
// in last case this should be ignored.
OnRegionHandShakeReply = null;
if(m_supportViewerCache)
m_viewerHandShakeFlags = rsrpkt.RegionInfo.Flags;
else
m_viewerHandShakeFlags = 0;
handlerRegionHandShakeReply(this, m_viewerHandShakeFlags);
return true;
}
@@ -8657,19 +8758,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
{
m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement");
//m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement");
Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
if (handlerCompleteMovementToRegion != null)
{
handlerCompleteMovementToRegion(sender, true);
}
else
m_log.Debug("HandleCompleteAgentMovement NULL handler");
if (handlerCompleteMovementToRegion == null)
return false;
handlerCompleteMovementToRegion = null;
CompleteAgentMovementPacket cmp = (CompleteAgentMovementPacket)Pack;
if(cmp.AgentData.AgentID != m_agentId || cmp.AgentData.SessionID != m_sessionId || cmp.AgentData.CircuitCode != m_circuitCode)
return false;
handlerCompleteMovementToRegion(sender, true);
return true;
}
@@ -9141,6 +9242,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private bool HandleRequestMultipleObjects(IClientAPI sender, Packet Pack)
{
ObjectRequest handlerObjectRequest = OnObjectRequest;
if (handlerObjectRequest == null)
return false;
RequestMultipleObjectsPacket incomingRequest = (RequestMultipleObjectsPacket)Pack;
#region Packet Session and User Check
@@ -9149,16 +9254,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
#endregion
ObjectRequest handlerObjectRequest = null;
for (int i = 0; i < incomingRequest.ObjectData.Length; i++)
{
handlerObjectRequest = OnObjectRequest;
if (handlerObjectRequest != null)
{
handlerObjectRequest(incomingRequest.ObjectData[i].ID, this);
}
}
return true;
}

View File

@@ -369,6 +369,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
public int IncomingOrphanedPacketCount { get; protected set; }
public bool SupportViewerObjectsCache = false;
/// <summary>
/// Run queue empty processing within a single persistent thread.
/// </summary>
@@ -433,6 +434,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_disableFacelights = config.GetBoolean("DisableFacelights", false);
m_ackTimeout = 1000 * config.GetInt("AckTimeout", 60);
m_pausedAckTimeout = 1000 * config.GetInt("PausedAckTimeout", 300);
SupportViewerObjectsCache = config.GetBoolean("SupportViewerObjectsCache", SupportViewerObjectsCache);
}
else
{
@@ -1724,14 +1726,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (client != null)
{
client.SendRegionHandshake();
client.CheckViewerCaps();
// We only want to send initial data to new clients, not ones which are being converted from child to root.
bool tp = (aCircuit.teleportFlags > 0);
// Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
if (!tp)
client.SceneAgent.SendInitialDataToMe();
}
}
else