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change UDPPacketBuffer pools (does waste a bit of memory)
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@@ -777,41 +777,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_udpServer.StopOutbound();
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}
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private void HandlePoolCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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return;
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if (args.Length != 4)
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{
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MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
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return;
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}
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string enabled = args[3];
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if (enabled == "on")
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{
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if (m_udpServer.EnablePools())
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{
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m_udpServer.EnablePoolStats();
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MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_udpServer.Scene.Name);
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}
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}
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else if (enabled == "off")
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{
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if (m_udpServer.DisablePools())
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{
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m_udpServer.DisablePoolStats();
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MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_udpServer.Scene.Name);
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}
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}
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else
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{
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MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
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}
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}
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private void HandleAgentUpdateCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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@@ -834,8 +799,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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MainConsole.Instance.OutputFormat(
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"OUT LLUDP packet processing for {0} is {1}", m_udpServer.Scene.Name, m_udpServer.IsRunningOutbound ? "enabled" : "disabled");
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MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_udpServer.Scene.Name, m_udpServer.UsePools ? "on" : "off");
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MainConsole.Instance.OutputFormat(
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"Packet debug level for new clients is {0}", m_udpServer.DefaultClientPacketDebugLevel);
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}
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