ODEPlugin

* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.   
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
This commit is contained in:
Teravus Ovares
2008-03-10 05:56:58 +00:00
parent 8bea3dbdb9
commit d0123a796b
11 changed files with 111 additions and 0 deletions

View File

@@ -254,6 +254,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
set { return; }
}
public override bool FloatOnWater
{
set { return; }
}
public override bool IsPhysical
{
get { return false; }