* Applied patch 708 from devalnor. Thanks devalnor!

* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind.  Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
This commit is contained in:
Teravus Ovares
2008-03-03 16:52:25 +00:00
parent 358a4963d3
commit d015356902
5 changed files with 134 additions and 90 deletions

View File

@@ -1844,7 +1844,7 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Info("[PHYSICS]: Physical Object went out of bounds.");
RemFlag(LLObject.ObjectFlags.Physics);
DoPhysicsPropertyUpdate(false, true);
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
//m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient)