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* Applied patch 708 from devalnor. Thanks devalnor!
* ODE: Added support for larger box stacks. (they're slow, but they work) * ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind. Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
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@@ -1844,7 +1844,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.Info("[PHYSICS]: Physical Object went out of bounds.");
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RemFlag(LLObject.ObjectFlags.Physics);
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DoPhysicsPropertyUpdate(false, true);
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m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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//m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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}
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public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient)
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