SCRIPTING STILL BROKEN

Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
This commit is contained in:
Tedd Hansen
2008-02-01 23:36:36 +00:00
parent a6726b0c9d
commit d02a90823f
17 changed files with 621 additions and 404 deletions

View File

@@ -112,7 +112,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_LSL_Functions = LSL_Functions;
//MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called.");
//MainLog.Instance.Notice(ScriptEngineName, "LSL_BaseClass.Start() called.");
// Get this AppDomain's settings and display some of them.
AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation;