SCRIPTING STILL BROKEN

Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
This commit is contained in:
Tedd Hansen
2008-02-01 23:36:36 +00:00
parent a6726b0c9d
commit d02a90823f
17 changed files with 621 additions and 404 deletions

View File

@@ -44,14 +44,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public static void SendToDebug(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
mySE.Log.Verbose(mySE.ScriptEngineName, "Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
public static void SendToLog(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
mySE.Log.Verbose(mySE.ScriptEngineName, "LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}