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SCRIPTING STILL BROKEN
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
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@@ -44,14 +44,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public static void SendToDebug(string Message)
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{
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//if (Debug == true)
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mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
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mySE.Log.Verbose(mySE.ScriptEngineName, "Debug: " + Message);
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//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
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}
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public static void SendToLog(string Message)
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{
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//if (Debug == true)
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mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
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mySE.Log.Verbose(mySE.ScriptEngineName, "LOG: " + Message);
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//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
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}
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}
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