SCRIPTING STILL BROKEN

Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
This commit is contained in:
Tedd Hansen
2008-02-01 23:36:36 +00:00
parent a6726b0c9d
commit d02a90823f
17 changed files with 621 additions and 404 deletions

View File

@@ -8,7 +8,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// <summary>
/// This class does maintenance on script engine.
/// </summary>
public class MaintenanceThread
public class MaintenanceThread : iScriptEngineFunctionModule
{
public ScriptEngine m_ScriptEngine;
private int MaintenanceLoopms;
@@ -28,7 +28,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
StopMaintenanceThread();
}
private void ReadConfig()
public void ReadConfig()
{
MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50);
}
@@ -80,48 +80,74 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// </summary>
public void MaintenanceLoop()
{
try
if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms)
m_ScriptEngine.Log.Warn(m_ScriptEngine.ScriptEngineName,
"Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
while (true)
{
long Last_maxFunctionExecutionTimens = 0;// DateTime.Now.Ticks;
long Last_ReReadConfigFilens = DateTime.Now.Ticks;
while (true)
try
{
System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep
// Re-reading config every x seconds?
if (m_ScriptEngine.ReReadConfigFileSeconds > 0)
long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;
long Last_ReReadConfigFilens = DateTime.Now.Ticks;
while (true)
{
// Check if its time to re-read config
if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.ReReadConfigFilens)
System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
if (PleaseShutdown)
return;
//
// Re-reading config every x seconds
//
if (m_ScriptEngine.RefreshConfigFileSeconds > 0)
{
// Its time to re-read config file
m_ScriptEngine.ConfigSource.Reload(); // Re-read config
Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
// Check if its time to re-read config
if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
{
// Its time to re-read config file
m_ScriptEngine.ConfigSource.Reload(); // Refresh config
m_ScriptEngine.ReadConfig();
Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
}
}
}
// Adjust number of running script threads if not correct
if (m_ScriptEngine.m_EventQueueManager.eventQueueThreads.Count != m_ScriptEngine.m_EventQueueManager.numberOfThreads)
{
//
// Adjust number of running script threads if not correct
//
m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
}
// Check if any script has exceeded its max execution time
if (m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
{
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
//
// Check if any script has exceeded its max execution time
//
if (m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
{
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
// We are enforcing execution time
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
{
// Its time to check again
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
}
}
}
}
}
catch (ThreadAbortException tae)
{
catch (Exception ex)
{
m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString());
Thread.Sleep(5000);
}
}
}
#endregion
/// <summary>
/// If set to true then threads and stuff should try to make a graceful exit
/// </summary>
public bool PleaseShutdown
{
get { return _PleaseShutdown; }
set { _PleaseShutdown = value; }
}
private bool _PleaseShutdown = false;
}
}