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https://github.com/opensim/opensim.git
synced 2026-05-19 14:35:44 +08:00
SCRIPTING STILL BROKEN
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
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@@ -8,7 +8,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// <summary>
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/// This class does maintenance on script engine.
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/// </summary>
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public class MaintenanceThread
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public class MaintenanceThread : iScriptEngineFunctionModule
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{
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public ScriptEngine m_ScriptEngine;
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private int MaintenanceLoopms;
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@@ -28,7 +28,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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StopMaintenanceThread();
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}
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private void ReadConfig()
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public void ReadConfig()
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{
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MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50);
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}
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@@ -80,48 +80,74 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// </summary>
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public void MaintenanceLoop()
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{
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try
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if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms)
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m_ScriptEngine.Log.Warn(m_ScriptEngine.ScriptEngineName,
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"Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
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while (true)
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{
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long Last_maxFunctionExecutionTimens = 0;// DateTime.Now.Ticks;
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long Last_ReReadConfigFilens = DateTime.Now.Ticks;
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while (true)
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try
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{
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System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep
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// Re-reading config every x seconds?
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if (m_ScriptEngine.ReReadConfigFileSeconds > 0)
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long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;
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long Last_ReReadConfigFilens = DateTime.Now.Ticks;
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while (true)
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{
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// Check if its time to re-read config
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if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.ReReadConfigFilens)
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System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
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if (PleaseShutdown)
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return;
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//
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// Re-reading config every x seconds
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//
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if (m_ScriptEngine.RefreshConfigFileSeconds > 0)
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{
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// Its time to re-read config file
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m_ScriptEngine.ConfigSource.Reload(); // Re-read config
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Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
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// Check if its time to re-read config
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if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
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{
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// Its time to re-read config file
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m_ScriptEngine.ConfigSource.Reload(); // Refresh config
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m_ScriptEngine.ReadConfig();
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Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
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}
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}
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}
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// Adjust number of running script threads if not correct
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if (m_ScriptEngine.m_EventQueueManager.eventQueueThreads.Count != m_ScriptEngine.m_EventQueueManager.numberOfThreads)
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{
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//
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// Adjust number of running script threads if not correct
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//
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m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
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}
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// Check if any script has exceeded its max execution time
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if (m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
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{
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if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
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//
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// Check if any script has exceeded its max execution time
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//
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if (m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
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{
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m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
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Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
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// We are enforcing execution time
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if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
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m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
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{
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// Its time to check again
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m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
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Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
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}
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}
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}
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}
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}
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catch (ThreadAbortException tae)
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{
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catch (Exception ex)
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{
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m_ScriptEngine.Log.Error(m_ScriptEngine.ScriptEngineName, "Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString());
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Thread.Sleep(5000);
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}
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}
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}
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#endregion
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/// <summary>
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/// If set to true then threads and stuff should try to make a graceful exit
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/// </summary>
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public bool PleaseShutdown
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{
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get { return _PleaseShutdown; }
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set { _PleaseShutdown = value; }
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}
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private bool _PleaseShutdown = false;
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}
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}
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