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*Refactor of the LandManagementModule that allows OpenSim to run without it
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@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
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// A prim is only tainted if it's allowed to be edited by the person clicking it.
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if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
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{
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LandChannel.SetPrimsTainted();
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EventManager.TriggerParcelPrimCountTainted();
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}
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break;
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}
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@@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Scenes
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((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
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if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
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{
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LandChannel.SetPrimsTainted();
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EventManager.TriggerParcelPrimCountTainted();
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break;
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}
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}
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