*Refactor of the LandManagementModule that allows OpenSim to run without it

This commit is contained in:
mingchen
2008-05-23 15:12:15 +00:00
parent bf23e5d66c
commit d04443b4fe
9 changed files with 1071 additions and 944 deletions

View File

@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
// A prim is only tainted if it's allowed to be edited by the person clicking it.
if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
{
LandChannel.SetPrimsTainted();
EventManager.TriggerParcelPrimCountTainted();
}
break;
}
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Scenes
((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
{
LandChannel.SetPrimsTainted();
EventManager.TriggerParcelPrimCountTainted();
break;
}
}