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* Make archiver tests pump the asset server manually instead of starting the normal runtime thread
* This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
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@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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Scene scene = SceneSetupHelpers.SetupScene(false);
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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CommunicationsManager cm = scene.CommsManager;
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@@ -119,6 +119,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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lock (this)
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{
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archiverModule.ArchiveInventory(userFirstName, userLastName, "Objects", archiveWriteStream);
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AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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while (assetServer.HasWaitingRequests())
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assetServer.ProcessNextRequest();
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Monitor.Wait(this, 60000);
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}
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@@ -34,6 +34,7 @@ using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Serialization;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.World.Terrain;
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@@ -67,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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Scene scene = SceneSetupHelpers.SetupScene(false);
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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SceneObjectPart part1;
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@@ -114,6 +115,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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lock (this)
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{
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archiverModule.ArchiveRegion(archiveWriteStream);
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AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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while (assetServer.HasWaitingRequests())
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assetServer.ProcessNextRequest();
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Monitor.Wait(this, 60000);
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}
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