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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
This commit is contained in:
@@ -181,11 +181,6 @@
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; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
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MaximumTimeBeforePersistenceConsidered = 600
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; Experimental setting to resend appearance updates every 60 seconds.
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; These packets are small and this can help with grey avatar syndrome.
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; Default is false
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SendPeriodicAppearanceUpdates = false
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; ##
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; ## PHYSICS
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; ##
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@@ -341,27 +336,12 @@
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; OpenJPEG if false
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; UseCSJ2K = true
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; Use "Trash" folder for items deleted from the scene
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; When set to True (the default) items deleted from the scene will be
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; stored in the user's trash or lost and found folder. When set to
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; False items will be removed from the scene permanently
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UseTrashOnDelete = True
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; Persist avatar baked textures
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; Persisting baked textures can speed up login and region border
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; crossings especially with large numbers of users, though it
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; will store potentially large numbers of textures in your asset
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; database
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PersistBakedTextures = false
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; Control the delay before appearance is sent to other avatars and
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; saved in the avatar service. Attempts to limit the impact caused
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; by the very chatty dialog that sets appearance when an avatar
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; logs in or teleports into a region; values are in seconds
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DelayBeforeAppearanceSave = 5
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DelayBeforeAppearanceSend = 2
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[RegionReady]
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; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
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@@ -671,6 +651,28 @@
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CoalesceMultipleObjectsToInventory = true
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[Appearance]
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; Persist avatar baked textures
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; Persisting baked textures can speed up login and region border
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; crossings especially with large numbers of users, though it
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; will store potentially large numbers of textures in your asset
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; database
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PersistBakedTextures = false
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; Control the delay before appearance is sent to other avatars and
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; saved in the avatar service. Attempts to limit the impact caused
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; by the very chatty dialog that sets appearance when an avatar
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; logs in or teleports into a region; values are in seconds
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DelayBeforeAppearanceSave = 5
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DelayBeforeAppearanceSend = 2
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; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
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; This may help with some situations where avatars are persistently grey, though it will not help
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; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
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; This setting is experimental.
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ResendAppearanceUpdates = false
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[Attachments]
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; Controls whether avatar attachments are enabled.
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; Defaults to true - only set to false for debugging purposes
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@@ -892,7 +894,7 @@
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AvatarDensity = 60.0
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AvatarCapsuleRadius = 0.37
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AvatarCapsuleHeight = 1.5
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AvatarContactProcessingThreshold = 0.1;
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AvatarContactProcessingThreshold = 0.1
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MaxObjectMass = 10000.01
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@@ -906,19 +908,19 @@
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CcdSweptSphereRadius = 0.0
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ContactProcessingThreshold = 0.1
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; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
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MaxPersistantManifoldPoolSize = 0;
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ShouldDisableContactPoolDynamicAllocation = False;
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ShouldForceUpdateAllAabbs = False;
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ShouldRandomizeSolverOrder = False;
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ShouldSplitSimulationIslands = False;
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ShouldEnableFrictionCaching = False;
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MaxPersistantManifoldPoolSize = 0
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ShouldDisableContactPoolDynamicAllocation = False
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ShouldForceUpdateAllAabbs = False
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ShouldRandomizeSolverOrder = False
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ShouldSplitSimulationIslands = False
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ShouldEnableFrictionCaching = False
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NumberOfSolverIterations = 0;
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; Linkset constraint parameters
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LinkConstraintUseFrameOffset = False;
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LinkConstraintEnableTransMotor = True;
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LinkConstraintTransMotorMaxVel = 5.0;
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LinkConstraintTransMotorMaxForce = 0.1;
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LinkConstraintUseFrameOffset = False
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LinkConstraintEnableTransMotor = True
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LinkConstraintTransMotorMaxVel = 5.0
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LinkConstraintTransMotorMaxForce = 0.1
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; Whether to mesh sculpties
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@@ -933,11 +935,16 @@
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SculptLevelOfDetail = 32
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; Bullet step parameters
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MaxSubSteps = 10;
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MaxSubSteps = 10
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FixedTimeStep = .01667
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MaxCollisionsPerFrame = 2048
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MaxUpdatesPerFrame = 2048
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MaxUpdatesPerFrame = 8192
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; Detailed physics debug logging
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PhysicsLoggingEnabled = False
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PhysicsLoggingDir = "."
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VehicleLoggingEnabled = False
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[RemoteAdmin]
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enabled = false
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