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cosmetics
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@@ -2068,7 +2068,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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}
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h0 = rx * rx + ry * ry + 1.0f;
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h0 = 1.0f / (float) Math.Sqrt(h0);
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h0 = 1.0f / MathF.Sqrt(h0);
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return new Vector3(rx * h0, ry * h0, h0);
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}
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