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Fixed rezzing coalesced objects from a prim's inventory
Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
acfe603a5f
commit
d0c1780839
@@ -234,15 +234,17 @@ namespace OpenSim.Region.Framework.Interfaces
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List<TaskInventoryItem> GetInventoryItems(InventoryType type);
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/// <summary>
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/// Get the scene object referenced by an inventory item.
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/// Get the scene object(s) referenced by an inventory item.
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/// </summary>
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///
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/// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have
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/// been adjusted to reflect the part and item from which it originates.
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///
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/// <param name="item"></param>
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/// <returns>The scene object. Null if the scene object asset couldn't be found</returns>
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SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item);
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/// <param name="item">Inventory item</param>
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/// <param name="objlist">The scene objects</param>
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/// <param name="veclist">Relative offsets for each object</param>
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/// <returns>true = success, false = the scene object asset couldn't be found</returns>
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bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist);
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/// <summary>
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/// Update an existing inventory item.
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