Fixed rezzing coalesced objects from a prim's inventory

Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
This commit is contained in:
Oren Hurvitz
2013-09-25 10:56:05 +03:00
committed by Justin Clark-Casey (justincc)
parent acfe603a5f
commit d0c1780839
5 changed files with 198 additions and 144 deletions

View File

@@ -234,15 +234,17 @@ namespace OpenSim.Region.Framework.Interfaces
List<TaskInventoryItem> GetInventoryItems(InventoryType type);
/// <summary>
/// Get the scene object referenced by an inventory item.
/// Get the scene object(s) referenced by an inventory item.
/// </summary>
///
/// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have
/// been adjusted to reflect the part and item from which it originates.
///
/// <param name="item"></param>
/// <returns>The scene object. Null if the scene object asset couldn't be found</returns>
SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item);
/// <param name="item">Inventory item</param>
/// <param name="objlist">The scene objects</param>
/// <param name="veclist">Relative offsets for each object</param>
/// <returns>true = success, false = the scene object asset couldn't be found</returns>
bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist);
/// <summary>
/// Update an existing inventory item.