Move map related settings from [Startup] to a new [Map] section in OpenSim.ini

Existing map settings in [Startup] will continue to work, and if present will override anything in [Map]
However, the proper place for such settings would now be [Map]
This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings.
This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-02-25 23:04:38 +00:00
parent 66c5934d90
commit d0cb4fc326
8 changed files with 109 additions and 91 deletions

View File

@@ -71,8 +71,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
{
m_config = source;
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig.GetString("MapImageModule", "MapImageModule") != "Warp3DImageModule")
if (Util.GetConfigVarFromSections<string>(
m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "Warp3DImageModule")
return;
m_Enabled = true;
@@ -143,16 +143,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
bool drawPrimVolume = true;
bool textureTerrain = true;
try
{
IConfig startupConfig = m_config.Configs["Startup"];
drawPrimVolume = startupConfig.GetBoolean("DrawPrimOnMapTile", drawPrimVolume);
textureTerrain = startupConfig.GetBoolean("TextureOnMapTile", textureTerrain);
}
catch
{
m_log.Warn("[WARP 3D IMAGE MODULE]: Failed to load StartupConfig");
}
string[] configSections = new string[] { "Map", "Startup" };
drawPrimVolume
= Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume);
textureTerrain
= Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain);
m_colors.Clear();