Move map related settings from [Startup] to a new [Map] section in OpenSim.ini

Existing map settings in [Startup] will continue to work, and if present will override anything in [Map]
However, the proper place for such settings would now be [Map]
This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings.
This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-02-25 23:04:38 +00:00
parent 66c5934d90
commit d0cb4fc326
8 changed files with 109 additions and 91 deletions

View File

@@ -897,7 +897,11 @@ namespace OpenSim.Region.Framework.Scenes
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
string[] possibleMapConfigSections = new string[] { "Map", "Startup" };
m_generateMaptiles
= Util.GetConfigVarFromSections<bool>(config, "GenerateMaptiles", possibleMapConfigSections, true);
if (m_generateMaptiles)
{
int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
@@ -911,7 +915,10 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
string tile
= Util.GetConfigVarFromSections<string>(
config, "MaptileStaticUUID", possibleMapConfigSections, UUID.Zero.ToString());
UUID tileID;
if (tile != UUID.Zero.ToString() && UUID.TryParse(tile, out tileID))