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Move map related settings from [Startup] to a new [Map] section in OpenSim.ini
Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
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@@ -268,32 +268,6 @@
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;; Default script engine to use. Currently, we only have XEngine
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; DefaultScriptEngine = "XEngine"
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;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
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;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
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;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
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;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
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;; to disable the MapImageServiceModule entirely.
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; GenerateMaptiles = true
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;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
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;; If desired, a running region can update the map tiles periodically
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;; to reflect building activity. This names no sense of you don't have
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;; prims on maptiles. Value is in seconds.
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; MaptileRefresh = 0
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;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
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;; If not generating maptiles, use this static texture asset ID
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; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
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;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
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;; Use terrain texture for maptiles if true, use shaded green if false
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; TextureOnMapTile = true
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;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
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;; Draw objects on maptile. This step might take a long time if you've
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;; got a large number of objects, so you can turn it off here if you'd like.
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; DrawPrimOnMapTile = true
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;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
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;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
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;; required
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@@ -362,6 +336,35 @@
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;; This is a default that can be overwritten in some sections.
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; GatekeeperURI = "http://127.0.0.1:9000"
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[Map]
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;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
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;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
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;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
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;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
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;; to disable the MapImageServiceModule entirely.
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; GenerateMaptiles = true
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;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
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;; If desired, a running region can update the map tiles periodically
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;; to reflect building activity. This names no sense of you don't have
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;; prims on maptiles. Value is in seconds.
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; MaptileRefresh = 0
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;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
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;; If not generating maptiles, use this static texture asset ID
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; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
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;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
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;; Use terrain texture for maptiles if true, use shaded green if false
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; TextureOnMapTile = true
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;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
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;; Draw objects on maptile. This step might take a long time if you've
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;; got a large number of objects, so you can turn it off here if you'd like.
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; DrawPrimOnMapTile = true
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[Estates]
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; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
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; If these values are uncommented then they will be used to create a default estate as necessary.
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