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* refactor: break some of xml2 serialization out of sog
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@@ -44,6 +44,7 @@ using OpenSim.Framework.Communications.Osp;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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@@ -108,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = new AssetBase();
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asset1.FullID = asset1Id;
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asset1.Data = Encoding.ASCII.GetBytes(object1.ToXmlString2());
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asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
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cm.AssetCache.AddAsset(asset1);
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// Create item
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