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* refactor: break some of xml2 serialization out of sog
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@@ -39,6 +39,7 @@ using OpenSim.Framework.Serialization;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Setup;
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@@ -242,7 +243,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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part1Name,
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Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
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part1.UUID);
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tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, object1.ToXmlString2());
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tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
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tar.Close();
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@@ -31,6 +31,7 @@ using System.IO.Compression;
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using System.Text;
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using System.Xml;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.CoreModules.World.Serialiser
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{
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@@ -86,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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{
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if (ent is SceneObjectGroup)
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{
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EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
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EntityXml.Add(SceneObjectSerializer.ToXml2Format((SceneObjectGroup)ent));
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}
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}
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EntityXml.Sort();
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