* refactor: break some of xml2 serialization out of sog

This commit is contained in:
Justin Clarke Casey
2009-05-14 16:33:04 +00:00
parent c82a916886
commit d10b5e29bc
9 changed files with 36 additions and 23 deletions

View File

@@ -31,6 +31,7 @@ using System.IO.Compression;
using System.Text;
using System.Xml;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.CoreModules.World.Serialiser
{
@@ -86,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
{
if (ent is SceneObjectGroup)
{
EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
EntityXml.Add(SceneObjectSerializer.ToXml2Format((SceneObjectGroup)ent));
}
}
EntityXml.Sort();