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first stab at implementation of CopyInventoryItem
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@@ -239,6 +239,17 @@ namespace OpenSim.Framework.Communications.Cache
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//Todo should delete it from memory too
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}
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public AssetBase CopyAsset(LLUUID assetID)
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{
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AssetBase asset = GetAsset(assetID);
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if (asset == null)
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return null;
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asset.FullID = LLUUID.Random(); // TODO: check for conflicts
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AddAsset(asset);
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return asset;
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}
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/// <summary>
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///
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/// </summary>
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@@ -88,7 +88,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
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item.inventoryDescription = "Plywood texture";
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item.inventoryName = "Plywood";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@@ -103,7 +104,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
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item.inventoryDescription = "Rocks texture";
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item.inventoryName = "Rocks";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@@ -118,7 +120,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
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item.inventoryDescription = "Bricks texture";
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item.inventoryName = "Bricks";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@@ -133,7 +136,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
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item.inventoryDescription = "Granite texture";
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item.inventoryName = "Granite";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@@ -148,7 +152,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
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item.inventoryDescription = "Hardwood texture";
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item.inventoryName = "Hardwood";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@@ -163,8 +168,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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item.inventoryDescription = "Default Shape";
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item.inventoryName = "Default Shape";
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item.assetType = 13;
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item.invType = 18;
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item.assetType = (int) AssetType.Bodypart;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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@@ -177,8 +182,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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item.inventoryDescription = "Default Skin";
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item.inventoryName = "Default Skin";
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item.assetType = 13;
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item.invType = 18;
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item.assetType = (int) AssetType.Bodypart;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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@@ -191,8 +196,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
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item.inventoryDescription = "Default Shirt";
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item.inventoryName = "Default Shirt";
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item.assetType = 5;
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item.invType = 18;
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item.assetType = (int) AssetType.Clothing;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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@@ -205,8 +210,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
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item.inventoryDescription = "Default Pants";
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item.inventoryName = "Default Pants";
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item.assetType = 5;
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item.invType = 18;
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item.assetType = (int) AssetType.Clothing;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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@@ -74,7 +74,10 @@ namespace OpenSim.Framework.Communications.Cache
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public CachedUserInfo GetUserDetails(LLUUID userID)
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{
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return m_userProfiles[userID];
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if (m_userProfiles.ContainsKey(userID))
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return m_userProfiles[userID];
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else
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return null;
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}
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public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
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@@ -272,6 +272,9 @@ namespace OpenSim.Framework
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public delegate void UpdateInventoryItemTransaction(
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IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
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public delegate void CopyInventoryItem(
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IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID, string newName);
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public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
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public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
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@@ -344,6 +347,7 @@ namespace OpenSim.Framework
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event FetchInventory OnFetchInventory;
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event RequestTaskInventory OnRequestTaskInventory;
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event UpdateInventoryItemTransaction OnUpdateInventoryItem;
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event CopyInventoryItem OnCopyInventoryItem;
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event UDPAssetUploadRequest OnAssetUploadRequest;
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event XferReceive OnXferReceive;
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event RequestXfer OnRequestXfer;
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