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terrain replace double by float
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@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
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int Height { get;} // Y dimension
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int Altitude { get;} // Z dimension
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double this[int x, int y] { get; set; }
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float this[int x, int y] { get; set; }
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float GetHeightAtXYZ(float x, float y, float z);
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