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Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
- Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
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@@ -246,21 +246,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// Fix ownership/creator of inventory items
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// Not doing so results in inventory items
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// being no copy/no mod for everyone
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lock (part.TaskInventory)
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part.TaskInventory.LockItemsForRead(true);
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TaskInventoryDictionary inv = part.TaskInventory;
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foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
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{
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TaskInventoryDictionary inv = part.TaskInventory;
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foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
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if (!ResolveUserUuid(kvp.Value.OwnerID))
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{
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if (!ResolveUserUuid(kvp.Value.OwnerID))
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{
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kvp.Value.OwnerID = masterAvatarId;
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}
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if (!ResolveUserUuid(kvp.Value.CreatorID))
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{
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kvp.Value.CreatorID = masterAvatarId;
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}
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kvp.Value.OwnerID = masterAvatarId;
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}
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if (!ResolveUserUuid(kvp.Value.CreatorID))
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{
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kvp.Value.CreatorID = masterAvatarId;
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}
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}
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part.TaskInventory.LockItemsForRead(false);
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}
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if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
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