Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:

- Faster prim inventory actions. Multiple threads can read at once.
 - Fixes the known prim inventory thread locks
 - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
This commit is contained in:
CasperW
2009-11-24 18:02:12 +01:00
parent 247c66b3fe
commit d114713694
8 changed files with 693 additions and 489 deletions

View File

@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (target != null)
{
UUID animID=UUID.Zero;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == animation)
{
if (inv.Value.Name == animation)
{
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (animID == UUID.Zero)
target.Animator.AddAnimation(animation, m_host.UUID);
else
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (target != null)
{
UUID animID=UUID.Zero;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == animation)
{
if (inv.Value.Name == animation)
{
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (animID == UUID.Zero)
target.Animator.RemoveAnimation(animation);
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(name, out assetID))
{
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
assetID = item.AssetID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
}
if (assetID == UUID.Zero)
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(name, out assetID))
{
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
assetID = item.AssetID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
}
if (assetID == UUID.Zero)
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(name, out assetID))
{
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
assetID = item.AssetID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
}
if (assetID == UUID.Zero)