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synced 2026-08-05 17:05:55 +08:00
Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
- Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
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@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (target != null)
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{
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UUID animID=UUID.Zero;
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lock (m_host.TaskInventory)
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m_host.TaskInventory.LockItemsForRead(true);
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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if (inv.Value.Name == animation)
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{
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if (inv.Value.Name == animation)
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{
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if (inv.Value.Type == (int)AssetType.Animation)
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animID = inv.Value.AssetID;
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continue;
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}
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if (inv.Value.Type == (int)AssetType.Animation)
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animID = inv.Value.AssetID;
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continue;
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}
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}
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m_host.TaskInventory.LockItemsForRead(false);
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if (animID == UUID.Zero)
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target.Animator.AddAnimation(animation, m_host.UUID);
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else
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@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (target != null)
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{
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UUID animID=UUID.Zero;
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lock (m_host.TaskInventory)
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m_host.TaskInventory.LockItemsForRead(true);
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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if (inv.Value.Name == animation)
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{
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if (inv.Value.Name == animation)
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{
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if (inv.Value.Type == (int)AssetType.Animation)
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animID = inv.Value.AssetID;
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continue;
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}
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if (inv.Value.Type == (int)AssetType.Animation)
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animID = inv.Value.AssetID;
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continue;
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}
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}
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m_host.TaskInventory.LockItemsForRead(false);
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if (animID == UUID.Zero)
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target.Animator.RemoveAnimation(animation);
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@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (!UUID.TryParse(name, out assetID))
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{
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m_host.TaskInventory.LockItemsForRead(true);
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foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
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{
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if (item.Type == 7 && item.Name == name)
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@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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assetID = item.AssetID;
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}
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}
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m_host.TaskInventory.LockItemsForRead(false);
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}
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if (assetID == UUID.Zero)
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@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (!UUID.TryParse(name, out assetID))
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{
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m_host.TaskInventory.LockItemsForRead(true);
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foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
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{
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if (item.Type == 7 && item.Name == name)
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@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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assetID = item.AssetID;
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}
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}
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m_host.TaskInventory.LockItemsForRead(false);
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}
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if (assetID == UUID.Zero)
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@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (!UUID.TryParse(name, out assetID))
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{
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m_host.TaskInventory.LockItemsForRead(true);
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foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
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{
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if (item.Type == 7 && item.Name == name)
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@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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assetID = item.AssetID;
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}
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}
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m_host.TaskInventory.LockItemsForRead(false);
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}
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if (assetID == UUID.Zero)
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