Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:

- Faster prim inventory actions. Multiple threads can read at once.
 - Fixes the known prim inventory thread locks
 - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
This commit is contained in:
CasperW
2009-11-24 18:02:12 +01:00
parent 247c66b3fe
commit d114713694
8 changed files with 693 additions and 489 deletions

View File

@@ -238,13 +238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (part != null)
{
lock (part.TaskInventory)
part.TaskInventory.LockItemsForRead(true);
if (part.TaskInventory.ContainsKey(m_ItemID))
{
if (part.TaskInventory.ContainsKey(m_ItemID))
{
m_thisScriptTask = part.TaskInventory[m_ItemID];
}
m_thisScriptTask = part.TaskInventory[m_ItemID];
}
part.TaskInventory.LockItemsForRead(false);
}
ApiManager am = new ApiManager();
@@ -429,14 +428,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
int permsMask;
UUID permsGranter;
lock (part.TaskInventory)
part.TaskInventory.LockItemsForRead(true);
if (!part.TaskInventory.ContainsKey(m_ItemID))
{
if (!part.TaskInventory.ContainsKey(m_ItemID))
return;
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
permsMask = part.TaskInventory[m_ItemID].PermsMask;
part.TaskInventory.LockItemsForRead(false);
return;
}
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
permsMask = part.TaskInventory[m_ItemID].PermsMask;
part.TaskInventory.LockItemsForRead(false);
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{