Adds the ability to load more then one IClientNetworkServer thereby allowing additional client stacks. Use comma separated values in clientstack_plugin in your config.

This commit is contained in:
teravus
2013-02-03 07:44:45 -05:00
parent 27a0b3ecbd
commit d18fbb98b7
5 changed files with 78 additions and 49 deletions

View File

@@ -316,7 +316,7 @@ namespace OpenSim
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
{
return CreateRegion(regionInfo, portadd_flag, false, out scene);
}
@@ -326,7 +326,7 @@ namespace OpenSim
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, out IScene scene)
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
{
return CreateRegion(regionInfo, false, true, out scene);
}
@@ -338,7 +338,7 @@ namespace OpenSim
/// <param name="portadd_flag"></param>
/// <param name="do_post_init"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
{
int port = regionInfo.InternalEndPoint.Port;
@@ -363,8 +363,8 @@ namespace OpenSim
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
}
IClientNetworkServer clientServer;
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServer);
List<IClientNetworkServer> clientServers;
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
m_log.Info("[MODULES]: Loading Region's modules (old style)");
@@ -414,8 +414,11 @@ namespace OpenSim
if (m_autoCreateClientStack)
{
m_clientServers.Add(clientServer);
clientServer.Start();
foreach (IClientNetworkServer clientserver in clientServers)
{
m_clientServers.Add(clientserver);
clientserver.Start();
}
}
scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
@@ -425,7 +428,7 @@ namespace OpenSim
scene.Start();
scene.StartScripts();
return clientServer;
return clientServers;
}
/// <summary>
@@ -641,7 +644,7 @@ namespace OpenSim
/// <param name="regionInfo"></param>
/// <param name="clientServer"> </param>
/// <returns></returns>
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
{
return SetupScene(regionInfo, 0, null, out clientServer);
}
@@ -655,19 +658,20 @@ namespace OpenSim
/// <param name="clientServer"> </param>
/// <returns></returns>
protected Scene SetupScene(
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
{
List<IClientNetworkServer> clientNetworkServers = null;
AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port;
IClientNetworkServer clientNetworkServer;
if (m_autoCreateClientStack)
{
clientServer
= m_clientStackManager.CreateServer(
clientNetworkServers = m_clientStackManager.CreateServers(
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
circuitManager);
}
@@ -682,9 +686,12 @@ namespace OpenSim
if (m_autoCreateClientStack)
{
clientServer.AddScene(scene);
foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
{
clientnetserver.AddScene(scene);
}
}
clientServer = clientNetworkServers;
scene.LoadWorldMap();
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);