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https://github.com/opensim/opensim.git
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Adds the ability to load more then one IClientNetworkServer thereby allowing additional client stacks. Use comma separated values in clientstack_plugin in your config.
This commit is contained in:
@@ -316,7 +316,7 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="portadd_flag"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
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public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
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{
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return CreateRegion(regionInfo, portadd_flag, false, out scene);
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}
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@@ -326,7 +326,7 @@ namespace OpenSim
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateRegion(RegionInfo regionInfo, out IScene scene)
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public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
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{
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return CreateRegion(regionInfo, false, true, out scene);
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}
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@@ -338,7 +338,7 @@ namespace OpenSim
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/// <param name="portadd_flag"></param>
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/// <param name="do_post_init"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
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public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
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{
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int port = regionInfo.InternalEndPoint.Port;
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@@ -363,8 +363,8 @@ namespace OpenSim
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Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
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}
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IClientNetworkServer clientServer;
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Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServer);
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List<IClientNetworkServer> clientServers;
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Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
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m_log.Info("[MODULES]: Loading Region's modules (old style)");
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@@ -414,8 +414,11 @@ namespace OpenSim
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if (m_autoCreateClientStack)
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{
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m_clientServers.Add(clientServer);
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clientServer.Start();
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foreach (IClientNetworkServer clientserver in clientServers)
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{
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m_clientServers.Add(clientserver);
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clientserver.Start();
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}
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}
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scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
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@@ -425,7 +428,7 @@ namespace OpenSim
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scene.Start();
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scene.StartScripts();
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return clientServer;
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return clientServers;
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}
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/// <summary>
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@@ -641,7 +644,7 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="clientServer"> </param>
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/// <returns></returns>
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protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
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protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
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{
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return SetupScene(regionInfo, 0, null, out clientServer);
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}
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@@ -655,19 +658,20 @@ namespace OpenSim
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/// <param name="clientServer"> </param>
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/// <returns></returns>
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protected Scene SetupScene(
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RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
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RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
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{
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List<IClientNetworkServer> clientNetworkServers = null;
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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IPAddress listenIP = regionInfo.InternalEndPoint.Address;
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//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
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// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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IClientNetworkServer clientNetworkServer;
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if (m_autoCreateClientStack)
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{
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clientServer
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= m_clientStackManager.CreateServer(
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clientNetworkServers = m_clientStackManager.CreateServers(
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listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
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circuitManager);
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}
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@@ -682,9 +686,12 @@ namespace OpenSim
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if (m_autoCreateClientStack)
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{
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clientServer.AddScene(scene);
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foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
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{
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clientnetserver.AddScene(scene);
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}
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}
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clientServer = clientNetworkServers;
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scene.LoadWorldMap();
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scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
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