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Adds the ability to load more then one IClientNetworkServer thereby allowing additional client stacks. Use comma separated values in clientstack_plugin in your config.
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@@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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@@ -38,39 +39,53 @@ namespace OpenSim.Region.ClientStack
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Type plugin;
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private Assembly pluginAssembly;
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private List<Type> plugin = new List<Type>();
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private List<Assembly> pluginAssembly = new List<Assembly>();
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public ClientStackManager(string dllName)
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public ClientStackManager(string pDllName)
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{
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m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
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try
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List<string> clientstacks = new List<string>();
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if (pDllName.Contains(","))
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{
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plugin = null;
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pluginAssembly = Assembly.LoadFrom(dllName);
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clientstacks = new List<string>(pDllName.Split(','));
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}
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else
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{
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clientstacks.Add(pDllName);
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}
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foreach (string dllName in clientstacks)
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{
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m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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try
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{
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if (pluginType.IsPublic)
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{
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Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
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//plugin = null;
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Assembly itemAssembly = Assembly.LoadFrom(dllName);
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pluginAssembly.Add(itemAssembly);
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if (typeInterface != null)
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foreach (Type pluginType in itemAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
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plugin = pluginType;
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return;
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Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
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if (typeInterface != null)
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{
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m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
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plugin.Add(pluginType);
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break;
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}
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}
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}
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}
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} catch (ReflectionTypeLoadException e)
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{
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foreach (Exception e2 in e.LoaderExceptions)
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catch (ReflectionTypeLoadException e)
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{
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m_log.Error(e2.ToString());
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foreach (Exception e2 in e.LoaderExceptions)
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{
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m_log.Error(e2.ToString());
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}
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throw e;
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}
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throw e;
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}
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}
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@@ -84,11 +99,11 @@ namespace OpenSim.Region.ClientStack
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/// <param name="assetCache"></param>
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/// <param name="authenticateClass"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateServer(
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public List<IClientNetworkServer> CreateServers(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
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AgentCircuitManager authenticateClass)
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{
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return CreateServer(
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return CreateServers(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
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}
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@@ -105,20 +120,24 @@ namespace OpenSim.Region.ClientStack
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/// <param name="assetCache"></param>
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/// <param name="authenticateClass"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateServer(
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public List<IClientNetworkServer> CreateServers(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
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AgentCircuitManager authenticateClass)
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{
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List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
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if (plugin != null)
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{
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IClientNetworkServer server =
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(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
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server.Initialise(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port,
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configSource, authenticateClass);
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return server;
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for (int i = 0; i < plugin.Count; i++)
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{
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IClientNetworkServer server =
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(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
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server.Initialise(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port,
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configSource, authenticateClass);
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servers.Add(server);
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}
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return servers;
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}
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m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
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