Adds the ability to load more then one IClientNetworkServer thereby allowing additional client stacks. Use comma separated values in clientstack_plugin in your config.

This commit is contained in:
teravus
2013-02-03 07:44:45 -05:00
parent 27a0b3ecbd
commit d18fbb98b7
5 changed files with 78 additions and 49 deletions

View File

@@ -26,6 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
@@ -38,39 +39,53 @@ namespace OpenSim.Region.ClientStack
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Type plugin;
private Assembly pluginAssembly;
private List<Type> plugin = new List<Type>();
private List<Assembly> pluginAssembly = new List<Assembly>();
public ClientStackManager(string dllName)
public ClientStackManager(string pDllName)
{
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
try
List<string> clientstacks = new List<string>();
if (pDllName.Contains(","))
{
plugin = null;
pluginAssembly = Assembly.LoadFrom(dllName);
clientstacks = new List<string>(pDllName.Split(','));
}
else
{
clientstacks.Add(pDllName);
}
foreach (string dllName in clientstacks)
{
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
foreach (Type pluginType in pluginAssembly.GetTypes())
try
{
if (pluginType.IsPublic)
{
Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
//plugin = null;
Assembly itemAssembly = Assembly.LoadFrom(dllName);
pluginAssembly.Add(itemAssembly);
if (typeInterface != null)
foreach (Type pluginType in itemAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
plugin = pluginType;
return;
Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
if (typeInterface != null)
{
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
plugin.Add(pluginType);
break;
}
}
}
}
} catch (ReflectionTypeLoadException e)
{
foreach (Exception e2 in e.LoaderExceptions)
catch (ReflectionTypeLoadException e)
{
m_log.Error(e2.ToString());
foreach (Exception e2 in e.LoaderExceptions)
{
m_log.Error(e2.ToString());
}
throw e;
}
throw e;
}
}
@@ -84,11 +99,11 @@ namespace OpenSim.Region.ClientStack
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public IClientNetworkServer CreateServer(
public List<IClientNetworkServer> CreateServers(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
AgentCircuitManager authenticateClass)
{
return CreateServer(
return CreateServers(
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
}
@@ -105,20 +120,24 @@ namespace OpenSim.Region.ClientStack
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public IClientNetworkServer CreateServer(
public List<IClientNetworkServer> CreateServers(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
AgentCircuitManager authenticateClass)
{
List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
if (plugin != null)
{
IClientNetworkServer server =
(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, authenticateClass);
return server;
for (int i = 0; i < plugin.Count; i++)
{
IClientNetworkServer server =
(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, authenticateClass);
servers.Add(server);
}
return servers;
}
m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");