mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
Experimental change of PhysicsVector to Vector3. Untested
This commit is contained in:
@@ -52,14 +52,14 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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//Vector3
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public static Vector3 PhysicsVectorToXnaVector3(PhysicsVector physicsVector)
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public static Vector3 PhysicsVectorToXnaVector3(OpenMetaverse.Vector3 physicsVector)
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{
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return new Vector3(physicsVector.X, physicsVector.Y, physicsVector.Z);
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}
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public static PhysicsVector XnaVector3ToPhysicsVector(Vector3 xnaVector3)
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public static OpenMetaverse.Vector3 XnaVector3ToPhysicsVector(Vector3 xnaVector3)
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{
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return new PhysicsVector(xnaVector3.X, xnaVector3.Y, xnaVector3.Z);
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return new OpenMetaverse.Vector3(xnaVector3.X, xnaVector3.Y, xnaVector3.Z);
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}
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//Quaternion
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@@ -349,7 +349,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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vertexBase = new Vector3[iVertexCount];
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for (int i = 0; i < iVertexCount; i++)
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{
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PhysicsVector v = mesh.getVertexList()[i];
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OpenMetaverse.Vector3 v = mesh.getVertexList()[i];
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if (v != null) // Note, null has special meaning. See meshing code for details
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vertexBase[i] = BulletXMaths.PhysicsVectorToXnaVector3(v);
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else
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@@ -392,7 +392,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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private int preCheckCollision(BulletXActor actA, Vector3 vNormal, float fDist)
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{
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float fstartSide;
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PhysicsVector v = actA.Position;
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OpenMetaverse.Vector3 v = actA.Position;
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Vector3 v3 = BulletXMaths.PhysicsVectorToXnaVector3(v);
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fstartSide = Vector3.Dot(vNormal, v3) - fDist;
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@@ -404,7 +404,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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{
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Vector3 perPlaneNormal;
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float fPerPlaneDist;
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PhysicsVector v = actA.Position;
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OpenMetaverse.Vector3 v = actA.Position;
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Vector3 v3 = BulletXMaths.PhysicsVectorToXnaVector3(v);
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//check AB
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Vector3 v1;
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@@ -573,9 +573,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
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public override PhysicsActor AddAvatar(string avName, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, bool isFlying)
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{
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PhysicsVector pos = new PhysicsVector();
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OpenMetaverse.Vector3 pos = OpenMetaverse.Vector3.Zero;
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pos.X = position.X;
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pos.Y = position.Y;
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pos.Z = position.Z + 20;
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@@ -611,14 +611,14 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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}
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
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PhysicsVector size, OpenMetaverse.Quaternion rotation)
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
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OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation)
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{
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return AddPrimShape(primName, pbs, position, size, rotation, false);
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}
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
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PhysicsVector size, OpenMetaverse.Quaternion rotation, bool isPhysical)
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
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OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical)
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{
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PhysicsActor result;
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@@ -645,7 +645,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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return result;
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}
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public PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, OpenMetaverse.Quaternion rotation,
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public PhysicsActor AddPrim(String name, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation,
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IMesh mesh, PrimitiveBaseShape pbs, bool isPhysical)
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{
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BulletXPrim newPrim = null;
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@@ -879,12 +879,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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{
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protected bool flying = false;
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protected bool _physical = false;
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protected PhysicsVector _position;
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protected PhysicsVector _velocity;
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protected PhysicsVector _size;
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protected PhysicsVector _acceleration;
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protected OpenMetaverse.Vector3 _position;
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protected OpenMetaverse.Vector3 _velocity;
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protected OpenMetaverse.Vector3 _size;
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protected OpenMetaverse.Vector3 _acceleration;
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protected OpenMetaverse.Quaternion _orientation;
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protected PhysicsVector m_rotationalVelocity = PhysicsVector.Zero;
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protected OpenMetaverse.Vector3 m_rotationalVelocity;
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protected RigidBody rigidBody;
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protected int m_PhysicsActorType;
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private Boolean iscolliding = false;
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@@ -900,7 +900,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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get { return false; }
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}
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public override PhysicsVector Position
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public override OpenMetaverse.Vector3 Position
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{
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get { return _position; }
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set
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@@ -913,13 +913,13 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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}
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public override PhysicsVector RotationalVelocity
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public override OpenMetaverse.Vector3 RotationalVelocity
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{
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get { return m_rotationalVelocity; }
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set { m_rotationalVelocity = value; }
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}
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public override PhysicsVector Velocity
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public override OpenMetaverse.Vector3 Velocity
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{
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get { return _velocity; }
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set
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@@ -934,7 +934,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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else
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{
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_velocity = new PhysicsVector();
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_velocity = OpenMetaverse.Vector3.Zero;
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}
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}
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}
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@@ -944,7 +944,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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get { return 0f; }
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set { }
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}
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public override PhysicsVector Size
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public override OpenMetaverse.Vector3 Size
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{
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get { return _size; }
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set
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@@ -956,9 +956,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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}
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public override PhysicsVector Force
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public override OpenMetaverse.Vector3 Force
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{
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get { return PhysicsVector.Zero; }
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get { return OpenMetaverse.Vector3.Zero; }
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set { return; }
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}
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@@ -973,7 +973,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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public override void VehicleVectorParam(int param, PhysicsVector value)
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public override void VehicleVectorParam(int param, OpenMetaverse.Vector3 value)
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{
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}
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@@ -988,14 +988,14 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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public override PhysicsVector CenterOfMass
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public override OpenMetaverse.Vector3 CenterOfMass
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{
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get { return PhysicsVector.Zero; }
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get { return OpenMetaverse.Vector3.Zero; }
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}
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public override PhysicsVector GeometricCenter
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public override OpenMetaverse.Vector3 GeometricCenter
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{
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get { return PhysicsVector.Zero; }
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get { return OpenMetaverse.Vector3.Zero; }
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}
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public override PrimitiveBaseShape Shape
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@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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set { return; }
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}
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public override PhysicsVector Acceleration
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public override OpenMetaverse.Vector3 Acceleration
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{
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get { return _acceleration; }
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}
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@@ -1036,7 +1036,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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public override void LockAngularMotion(PhysicsVector axis)
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public override void LockAngularMotion(OpenMetaverse.Vector3 axis)
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{
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}
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@@ -1129,7 +1129,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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set { return; }
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}
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public virtual void SetAcceleration(PhysicsVector accel)
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public virtual void SetAcceleration(OpenMetaverse.Vector3 accel)
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{
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lock (BulletXScene.BulletXLock)
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{
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@@ -1143,19 +1143,19 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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set { }
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}
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public override void AddForce(PhysicsVector force, bool pushforce)
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public override void AddForce(OpenMetaverse.Vector3 force, bool pushforce)
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{
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}
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public override PhysicsVector Torque
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public override OpenMetaverse.Vector3 Torque
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{
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get { return PhysicsVector.Zero; }
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get { return OpenMetaverse.Vector3.Zero; }
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set { return; }
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}
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public override void AddAngularForce(PhysicsVector force, bool pushforce)
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public override void AddAngularForce(OpenMetaverse.Vector3 force, bool pushforce)
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{
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}
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public override void SetMomentum(PhysicsVector momentum)
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public override void SetMomentum(OpenMetaverse.Vector3 momentum)
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{
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}
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@@ -1174,7 +1174,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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Translate(_position);
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}
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protected internal void Translate(PhysicsVector _newPos)
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protected internal void Translate(OpenMetaverse.Vector3 _newPos)
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{
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Vector3 _translation;
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_translation = BulletXMaths.PhysicsVectorToXnaVector3(_newPos) - rigidBody.CenterOfMassPosition;
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@@ -1186,7 +1186,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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Speed(_velocity);
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}
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protected internal void Speed(PhysicsVector _newSpeed)
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protected internal void Speed(OpenMetaverse.Vector3 _newSpeed)
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{
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Vector3 _speed;
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_speed = BulletXMaths.PhysicsVectorToXnaVector3(_newSpeed);
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@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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ReSize(_size);
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}
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protected internal virtual void ReSize(PhysicsVector _newSize)
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protected internal virtual void ReSize(OpenMetaverse.Vector3 _newSize)
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{
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}
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@@ -1227,7 +1227,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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{
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}
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public override PhysicsVector PIDTarget { set { return; } }
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public override OpenMetaverse.Vector3 PIDTarget { set { return; } }
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public override bool PIDActive { set { return; } }
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public override float PIDTau { set { return; } }
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@@ -1256,19 +1256,19 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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/// </summary>
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public class BulletXCharacter : BulletXActor
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{
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public BulletXCharacter(BulletXScene parent_scene, PhysicsVector pos)
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public BulletXCharacter(BulletXScene parent_scene, OpenMetaverse.Vector3 pos)
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: this(String.Empty, parent_scene, pos)
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{
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}
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public BulletXCharacter(String avName, BulletXScene parent_scene, PhysicsVector pos)
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: this(avName, parent_scene, pos, new PhysicsVector(), new PhysicsVector(), new PhysicsVector(),
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public BulletXCharacter(String avName, BulletXScene parent_scene, OpenMetaverse.Vector3 pos)
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: this(avName, parent_scene, pos, OpenMetaverse.Vector3.Zero, OpenMetaverse.Vector3.Zero, OpenMetaverse.Vector3.Zero,
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OpenMetaverse.Quaternion.Identity)
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{
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}
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public BulletXCharacter(String avName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector velocity,
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PhysicsVector size, PhysicsVector acceleration, OpenMetaverse.Quaternion orientation)
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public BulletXCharacter(String avName, BulletXScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 velocity,
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OpenMetaverse.Vector3 size, OpenMetaverse.Vector3 acceleration, OpenMetaverse.Quaternion orientation)
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: base(avName)
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{
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//This fields will be removed. They're temporal
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@@ -1323,25 +1323,25 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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set { return; }
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}
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public override PhysicsVector Position
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public override OpenMetaverse.Vector3 Position
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{
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get { return base.Position; }
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set { base.Position = value; }
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}
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public override PhysicsVector Velocity
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public override OpenMetaverse.Vector3 Velocity
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{
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get { return base.Velocity; }
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set { base.Velocity = value; }
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}
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public override PhysicsVector Size
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public override OpenMetaverse.Vector3 Size
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{
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get { return base.Size; }
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set { base.Size = value; }
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}
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public override PhysicsVector Acceleration
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public override OpenMetaverse.Vector3 Acceleration
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{
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get { return base.Acceleration; }
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}
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@@ -1370,17 +1370,17 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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set { base.Kinematic = value; }
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}
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public override void SetAcceleration(PhysicsVector accel)
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public override void SetAcceleration(OpenMetaverse.Vector3 accel)
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{
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base.SetAcceleration(accel);
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}
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public override void AddForce(PhysicsVector force, bool pushforce)
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public override void AddForce(OpenMetaverse.Vector3 force, bool pushforce)
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{
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base.AddForce(force, pushforce);
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}
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public override void SetMomentum(PhysicsVector momentum)
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public override void SetMomentum(OpenMetaverse.Vector3 momentum)
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{
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base.SetMomentum(momentum);
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}
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@@ -1430,7 +1430,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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m.Translation = v3;
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rigidBody.WorldTransform = m;
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//When an Avie touch the ground it's vertical velocity it's reduced to ZERO
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Speed(new PhysicsVector(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f));
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Speed(new OpenMetaverse.Vector3(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f));
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}
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}
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@@ -1452,7 +1452,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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//For now all prims have the same density, all prims are made of water. Be water my friend! :D
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private const float _density = 1000.0f;
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private BulletXScene _parent_scene;
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private PhysicsVector m_prev_position = new PhysicsVector(0, 0, 0);
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private OpenMetaverse.Vector3 m_prev_position;
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private bool m_lastUpdateSent = false;
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//added by jed zhu
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private IMesh _mesh;
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@@ -1460,17 +1460,17 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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public BulletXPrim(String primName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector size,
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public BulletXPrim(String primName, BulletXScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size,
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OpenMetaverse.Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool isPhysical)
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: this(
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primName, parent_scene, pos, new PhysicsVector(), size, new PhysicsVector(), rotation, mesh, pbs,
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primName, parent_scene, pos, OpenMetaverse.Vector3.Zero, size, OpenMetaverse.Vector3.Zero, rotation, mesh, pbs,
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isPhysical)
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{
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}
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public BulletXPrim(String primName, BulletXScene parent_scene, PhysicsVector pos, PhysicsVector velocity,
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PhysicsVector size,
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PhysicsVector acceleration, OpenMetaverse.Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs,
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public BulletXPrim(String primName, BulletXScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 velocity,
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OpenMetaverse.Vector3 size,
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OpenMetaverse.Vector3 acceleration, OpenMetaverse.Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs,
|
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bool isPhysical)
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: base(primName)
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{
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@@ -1481,7 +1481,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
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_position = pos;
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_physical = isPhysical;
|
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_velocity = _physical ? velocity : new PhysicsVector();
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_velocity = _physical ? velocity : OpenMetaverse.Vector3.Zero;
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_size = size;
|
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_acceleration = acceleration;
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_orientation = rotation;
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@@ -1497,19 +1497,19 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
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set { return; }
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}
|
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|
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public override PhysicsVector Position
|
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public override OpenMetaverse.Vector3 Position
|
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{
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get { return base.Position; }
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set { base.Position = value; }
|
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}
|
||||
|
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public override PhysicsVector Velocity
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public override OpenMetaverse.Vector3 Velocity
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{
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get { return base.Velocity; }
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set { base.Velocity = value; }
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}
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|
||||
public override PhysicsVector Size
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||||
public override OpenMetaverse.Vector3 Size
|
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{
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get { return _size; }
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set
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@@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
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}
|
||||
}
|
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|
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public override PhysicsVector Acceleration
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public override OpenMetaverse.Vector3 Acceleration
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{
|
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get { return base.Acceleration; }
|
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}
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@@ -1583,7 +1583,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
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set { base.Kinematic = value; }
|
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}
|
||||
|
||||
public override void SetAcceleration(PhysicsVector accel)
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public override void SetAcceleration(OpenMetaverse.Vector3 accel)
|
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{
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||||
lock (BulletXScene.BulletXLock)
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||||
{
|
||||
@@ -1591,12 +1591,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force, bool pushforce)
|
||||
public override void AddForce(OpenMetaverse.Vector3 force, bool pushforce)
|
||||
{
|
||||
base.AddForce(force,pushforce);
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
public override void SetMomentum(OpenMetaverse.Vector3 momentum)
|
||||
{
|
||||
base.SetMomentum(momentum);
|
||||
}
|
||||
@@ -1613,7 +1613,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
//When a Prim touch the ground it's vertical velocity it's reduced to ZERO
|
||||
//Static objects don't have linear velocity
|
||||
if (_physical)
|
||||
Speed(new PhysicsVector(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f));
|
||||
Speed(new OpenMetaverse.Vector3(rigidBody.LinearVelocity.X, rigidBody.LinearVelocity.Y, 0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1632,7 +1632,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
{
|
||||
if (!m_lastUpdateSent)
|
||||
{
|
||||
_velocity = new PhysicsVector(0, 0, 0);
|
||||
_velocity = OpenMetaverse.Vector3.Zero;
|
||||
base.ScheduleTerseUpdate();
|
||||
m_lastUpdateSent = true;
|
||||
}
|
||||
@@ -1654,8 +1654,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
|
||||
#region Methods for updating values of RigidBody
|
||||
|
||||
protected internal void CreateRigidBody(BulletXScene parent_scene, IMesh mesh, PhysicsVector pos,
|
||||
PhysicsVector size)
|
||||
protected internal void CreateRigidBody(BulletXScene parent_scene, IMesh mesh, OpenMetaverse.Vector3 pos,
|
||||
OpenMetaverse.Vector3 size)
|
||||
{
|
||||
//For RigidBody Constructor. The next values might change
|
||||
float _linearDamping = 0.0f;
|
||||
@@ -1683,7 +1683,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
Vector3[] v3Vertices = new Vector3[iVertexCount];
|
||||
for (int i = 0; i < iVertexCount; i++)
|
||||
{
|
||||
PhysicsVector v = mesh.getVertexList()[i];
|
||||
OpenMetaverse.Vector3 v = mesh.getVertexList()[i];
|
||||
if (v != null) // Note, null has special meaning. See meshing code for details
|
||||
v3Vertices[i] = BulletXMaths.PhysicsVectorToXnaVector3(v);
|
||||
else
|
||||
@@ -1709,7 +1709,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
}
|
||||
}
|
||||
|
||||
protected internal void ReCreateRigidBody(PhysicsVector size)
|
||||
protected internal void ReCreateRigidBody(OpenMetaverse.Vector3 size)
|
||||
{
|
||||
//There is a bug when trying to remove a rigidBody that is colliding with something..
|
||||
try
|
||||
@@ -1729,7 +1729,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
GC.Collect();
|
||||
}
|
||||
|
||||
protected internal override void ReSize(PhysicsVector _newSize)
|
||||
protected internal override void ReSize(OpenMetaverse.Vector3 _newSize)
|
||||
{
|
||||
//I wonder to know how to resize with a simple instruction in BulletX. It seems that for now there isn't
|
||||
//so i have to do it manually. That's recreating rigidbody
|
||||
@@ -1744,8 +1744,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
/// </summary>
|
||||
internal class BulletXPlanet
|
||||
{
|
||||
private PhysicsVector _staticPosition;
|
||||
// private PhysicsVector _staticVelocity;
|
||||
private OpenMetaverse.Vector3 _staticPosition;
|
||||
// private Vector3 _staticVelocity;
|
||||
// private OpenMetaverse.Quaternion _staticOrientation;
|
||||
private float _mass;
|
||||
// private BulletXScene _parentscene;
|
||||
@@ -1759,7 +1759,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
|
||||
internal BulletXPlanet(BulletXScene parent_scene, float[] heightField)
|
||||
{
|
||||
_staticPosition = new PhysicsVector(BulletXScene.MaxXY/2, BulletXScene.MaxXY/2, 0);
|
||||
_staticPosition = new OpenMetaverse.Vector3(BulletXScene.MaxXY / 2, BulletXScene.MaxXY / 2, 0);
|
||||
// _staticVelocity = new PhysicsVector();
|
||||
// _staticOrientation = OpenMetaverse.Quaternion.Identity;
|
||||
_mass = 0; //No active
|
||||
|
||||
Reference in New Issue
Block a user