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Experimental change of PhysicsVector to Vector3. Untested
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@@ -64,23 +64,23 @@ namespace OpenSim.Region.Physics.Manager
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public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
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public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying);
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public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying);
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public abstract void RemoveAvatar(PhysicsActor actor);
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public abstract void RemovePrim(PhysicsActor prim);
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
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PhysicsVector size, Quaternion rotation); //To be removed
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
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PhysicsVector size, Quaternion rotation, bool isPhysical);
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation); //To be removed
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical);
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public virtual bool SupportsNINJAJoints
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{
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get { return false; }
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}
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public virtual PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, PhysicsVector position,
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public virtual PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position,
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Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation)
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{ return null; }
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@@ -129,11 +129,11 @@ namespace OpenSim.Region.Physics.Manager
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}
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}
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public virtual PhysicsVector GetJointAnchor(PhysicsJoint joint)
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{ return null; }
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public virtual Vector3 GetJointAnchor(PhysicsJoint joint)
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{ return Vector3.Zero; }
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public virtual PhysicsVector GetJointAxis(PhysicsJoint joint)
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{ return null; }
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public virtual Vector3 GetJointAxis(PhysicsJoint joint)
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{ return Vector3.Zero; }
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public abstract void AddPhysicsActorTaint(PhysicsActor prim);
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@@ -212,7 +212,7 @@ namespace OpenSim.Region.Physics.Manager
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// Does nothing right now
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}
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public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
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public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
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{
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m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
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return PhysicsActor.Null;
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@@ -231,21 +231,21 @@ namespace OpenSim.Region.Physics.Manager
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}
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/*
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
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public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
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{
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m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size);
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return PhysicsActor.Null;
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}
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*/
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
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PhysicsVector size, Quaternion rotation) //To be removed
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation) //To be removed
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{
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return AddPrimShape(primName, pbs, position, size, rotation, false);
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}
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
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PhysicsVector size, Quaternion rotation, bool isPhysical)
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical)
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{
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m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
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return PhysicsActor.Null;
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