Experimental change of PhysicsVector to Vector3. Untested

This commit is contained in:
John Hurliman
2009-10-25 23:16:12 -07:00
parent b6651ce790
commit d199767e69
32 changed files with 867 additions and 879 deletions

View File

@@ -34,6 +34,7 @@ using PhysXWrapper;
using Quaternion=OpenMetaverse.Quaternion;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.PhysXPlugin
{
@@ -106,7 +107,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
{
Vec3 pos = new Vec3();
pos.X = position.X;
@@ -127,7 +128,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
{
}
private PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
private PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
{
Vec3 pos = new Vec3();
pos.X = position.X;
@@ -142,14 +143,14 @@ namespace OpenSim.Region.Physics.PhysXPlugin
return act;
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
PhysicsVector size, Quaternion rotation) //To be removed
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation) //To be removed
{
return AddPrimShape(primName, pbs, position, size, rotation, false);
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
PhysicsVector size, Quaternion rotation, bool isPhysical)
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical)
{
return AddPrim(position, size, rotation);
}
@@ -219,10 +220,10 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public class PhysXCharacter : PhysicsActor
{
private PhysicsVector _position;
private PhysicsVector _velocity;
private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero;
private PhysicsVector _acceleration;
private Vector3 _position;
private Vector3 _velocity;
private Vector3 m_rotationalVelocity = Vector3.Zero;
private Vector3 _acceleration;
private NxCharacter _character;
private bool flying;
private bool iscolliding = false;
@@ -230,9 +231,6 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public PhysXCharacter(NxCharacter character)
{
_velocity = new PhysicsVector();
_position = new PhysicsVector();
_acceleration = new PhysicsVector();
_character = character;
}
@@ -310,7 +308,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
set { return; }
}
public override PhysicsVector RotationalVelocity
public override Vector3 RotationalVelocity
{
get { return m_rotationalVelocity; }
set { m_rotationalVelocity = value; }
@@ -321,7 +319,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
get { return false; }
}
public override PhysicsVector Position
public override Vector3 Position
{
get { return _position; }
set
@@ -335,9 +333,9 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
}
public override PhysicsVector Size
public override Vector3 Size
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
set { }
}
@@ -346,9 +344,9 @@ namespace OpenSim.Region.Physics.PhysXPlugin
get { return 0f; }
}
public override PhysicsVector Force
public override Vector3 Force
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
set { return; }
}
@@ -363,7 +361,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
public override void VehicleVectorParam(int param, PhysicsVector value)
public override void VehicleVectorParam(int param, Vector3 value)
{
}
@@ -379,17 +377,17 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
public override PhysicsVector CenterOfMass
public override Vector3 CenterOfMass
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
}
public override PhysicsVector GeometricCenter
public override Vector3 GeometricCenter
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
}
public override PhysicsVector Velocity
public override Vector3 Velocity
{
get { return _velocity; }
set { _velocity = value; }
@@ -413,25 +411,25 @@ namespace OpenSim.Region.Physics.PhysXPlugin
set { }
}
public override PhysicsVector Acceleration
public override Vector3 Acceleration
{
get { return _acceleration; }
}
public void SetAcceleration(PhysicsVector accel)
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(PhysicsVector force, bool pushforce)
public override void AddForce(Vector3 force, bool pushforce)
{
}
public override PhysicsVector Torque
public override Vector3 Torque
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
set { return; }
}
public override void AddAngularForce(PhysicsVector force, bool pushforce)
public override void AddAngularForce(Vector3 force, bool pushforce)
{
}
@@ -445,12 +443,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
public override void LockAngularMotion(PhysicsVector axis)
public override void LockAngularMotion(Vector3 axis)
{
}
public override void SetMomentum(PhysicsVector momentum)
public override void SetMomentum(Vector3 momentum)
{
}
@@ -492,7 +490,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
public override PhysicsVector PIDTarget { set { return; } }
public override Vector3 PIDTarget { set { return; } }
public override bool PIDActive { set { return; } }
public override float PIDTau { set { return; } }
@@ -518,15 +516,15 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public class PhysXPrim : PhysicsActor
{
private PhysicsVector _velocity;
private PhysicsVector _acceleration;
private PhysicsVector m_rotationalVelocity;
private Vector3 _velocity;
private Vector3 _acceleration;
private Vector3 m_rotationalVelocity;
private NxActor _prim;
public PhysXPrim(NxActor prim)
{
_velocity = new PhysicsVector();
_acceleration = new PhysicsVector();
_velocity = Vector3.Zero;
_acceleration = Vector3.Zero;
_prim = prim;
}
@@ -580,7 +578,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
set { return; }
}
public override PhysicsVector RotationalVelocity
public override Vector3 RotationalVelocity
{
get { return m_rotationalVelocity; }
set { m_rotationalVelocity = value; }
@@ -616,11 +614,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
get { return false; }
}
public override PhysicsVector Position
public override Vector3 Position
{
get
{
PhysicsVector pos = new PhysicsVector();
Vector3 pos = Vector3.Zero;
Vec3 vec = _prim.Position;
pos.X = vec.X;
pos.Y = vec.Y;
@@ -629,7 +627,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
set
{
PhysicsVector vec = value;
Vector3 vec = value;
Vec3 pos = new Vec3();
pos.X = vec.X;
pos.Y = vec.Y;
@@ -643,15 +641,15 @@ namespace OpenSim.Region.Physics.PhysXPlugin
set { return; }
}
public override PhysicsVector Velocity
public override Vector3 Velocity
{
get { return _velocity; }
set { _velocity = value; }
}
public override PhysicsVector Torque
public override Vector3 Torque
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
set { return; }
}
@@ -682,31 +680,31 @@ namespace OpenSim.Region.Physics.PhysXPlugin
set { }
}
public override PhysicsVector Acceleration
public override Vector3 Acceleration
{
get { return _acceleration; }
}
public void SetAcceleration(PhysicsVector accel)
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(PhysicsVector force, bool pushforce)
public override void AddForce(Vector3 force, bool pushforce)
{
}
public override void AddAngularForce(PhysicsVector force, bool pushforce)
public override void AddAngularForce(Vector3 force, bool pushforce)
{
}
public override void SetMomentum(PhysicsVector momentum)
public override void SetMomentum(Vector3 momentum)
{
}
public override PhysicsVector Size
public override Vector3 Size
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
set { }
}
@@ -718,7 +716,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
{
}
public override void LockAngularMotion(PhysicsVector axis)
public override void LockAngularMotion(Vector3 axis)
{
}
@@ -728,9 +726,9 @@ namespace OpenSim.Region.Physics.PhysXPlugin
get { return 0f; }
}
public override PhysicsVector Force
public override Vector3 Force
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
set { return; }
}
@@ -745,7 +743,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
public override void VehicleVectorParam(int param, PhysicsVector value)
public override void VehicleVectorParam(int param, Vector3 value)
{
}
@@ -760,21 +758,21 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
public override PhysicsVector CenterOfMass
public override Vector3 CenterOfMass
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
}
public override PhysicsVector GeometricCenter
public override Vector3 GeometricCenter
{
get { return PhysicsVector.Zero; }
get { return Vector3.Zero; }
}
public override void CrossingFailure()
{
}
public override PhysicsVector PIDTarget { set { return; } }
public override Vector3 PIDTarget { set { return; } }
public override bool PIDActive { set { return; } }
public override float PIDTau { set { return; } }