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fix some invalid string.format arguments
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@@ -14358,6 +14358,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return contacts.ToArray();
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}
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private ContactResult? GroundIntersection2(Vector3 rayStart, Vector3 rayEnd)
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{
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// get work copies
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float sx = rayStart.X;
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float ex = rayEnd.X;
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float sy = rayStart.Y;
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float ey = rayEnd.Y;
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float dx = ex - sx;
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float dy = ey - sy;
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// region size info
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float rsx = World.RegionInfo.RegionSizeX;
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float tmp;
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// region bounds
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if(sx < 0)
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{
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if(ex < 0) // totally outside
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return null;
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if(dx <= 0) // out and going away
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return null;
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else if(ex >= rsx)
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ex = rsx - 0.001f;
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tmp = -sx / dx;
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sy += dy * dx;
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sx = 0;
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}
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else if(sx >= rsx)
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{
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if(ex >= rsx) // totally outside
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return null;
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if(dx >= 0) // out and going away
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return null;
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else if(ex < 0)
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ex = 0;
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tmp = (rsx - sx) / dx;
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sy += dy * dx;
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sx = rsx - 0.001f;
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}
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float rsy = World.RegionInfo.RegionSizeY;
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if(sy < 0)
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{
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if(dy <= 0) // out and going away
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return null;
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else if(ey >= rsy)
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ey = rsy - 0.001f;
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tmp = -sy / dy;
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sx += dy * dx;
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sy = 0;
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}
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else if(sy >= rsy)
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{
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if(dy >= 0) // out and going away
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return null;
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else if(ey < 0)
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ey = 0;
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tmp = (rsy - sy) / dy;
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sx += dy * dx;
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sy = rsy - 0.001f;
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}
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if(sx < 0 || sx >= rsx)
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return null;
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float sz = rayStart.Z;
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float ez = rayEnd.Z;
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float dz = ez - sz;
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float dist = dx * dx + dy * dy + dz * dz;
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if(dist < 0.001)
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return null;
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dist = (float)Math.Sqrt(dist);
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tmp = 1.0f / dist;
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Vector3 rayn = new Vector3(dx * tmp, dy * tmp, dz * tmp);
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ContactResult? result = null;
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return result;
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}
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private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd)
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{
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double[,] heightfield = World.Heightmap.GetDoubles();
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@@ -16024,8 +16109,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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catch (InvalidCastException e)
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{
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Error(originFunc,string.Format(
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" error running rule #{1}: arg #{2} ",
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rulesParsed, idx - idxStart) + e.Message);
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" error running rule #{0}: arg #{1} {2}",
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rulesParsed, idx - idxStart, e.Message));
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}
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finally
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{
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