mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
This commit is contained in:
@@ -37,9 +37,8 @@ namespace OpenSim.Data
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public abstract class AssetDataBase : IAssetDataPlugin
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{
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public abstract AssetBase GetAsset(UUID uuid);
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public abstract void StoreAsset(AssetBase asset);
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public abstract bool ExistsAsset(UUID uuid);
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public abstract bool[] AssetsExist(UUID[] uuids);
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public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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@@ -35,7 +35,7 @@ namespace OpenSim.Data
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{
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AssetBase GetAsset(UUID uuid);
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void StoreAsset(AssetBase asset);
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bool ExistsAsset(UUID uuid);
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bool[] AssetsExist(UUID[] uuids);
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List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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void Initialise(string connect);
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bool Delete(string id);
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@@ -39,7 +39,7 @@ namespace OpenSim.Data
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{
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AssetBase GetAsset(UUID uuid);
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void StoreAsset(AssetBase asset);
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bool ExistsAsset(UUID uuid);
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bool[] AssetsExist(UUID[] uuids);
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List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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void Initialise(string connect);
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bool Delete(string id);
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@@ -225,17 +225,38 @@ namespace OpenSim.Data.MSSQL
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// }
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/// <summary>
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/// Check if asset exist in m_database
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/// Check if the assets exist in the database.
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns>true if exist.</returns>
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override public bool ExistsAsset(UUID uuid)
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/// <param name="uuids">The assets' IDs</param>
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/// <returns>For each asset: true if it exists, false otherwise</returns>
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public override bool[] AssetsExist(UUID[] uuids)
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{
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if (GetAsset(uuid) != null)
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if (uuids.Length == 0)
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return new bool[0];
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HashSet<UUID> exist = new HashSet<UUID>();
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string ids = "'" + string.Join("','", uuids) + "'";
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string sql = string.Format("SELECT id FROM assets WHERE id IN ({0})", ids);
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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return true;
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conn.Open();
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using (SqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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UUID id = DBGuid.FromDB(reader["id"]);
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exist.Add(id);
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}
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}
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}
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return false;
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bool[] results = new bool[uuids.Length];
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for (int i = 0; i < uuids.Length; i++)
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results[i] = exist.Contains(uuids[i]);
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return results;
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}
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/// <summary>
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@@ -257,46 +257,44 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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/// Check if the asset exists in the database
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/// Check if the assets exist in the database.
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/// </summary>
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/// <param name="uuid">The asset UUID</param>
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/// <returns>true if it exists, false otherwise.</returns>
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override public bool ExistsAsset(UUID uuid)
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/// <param name="uuidss">The assets' IDs</param>
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/// <returns>For each asset: true if it exists, false otherwise</returns>
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public override bool[] AssetsExist(UUID[] uuids)
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{
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// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
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if (uuids.Length == 0)
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return new bool[0];
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bool assetExists = false;
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HashSet<UUID> exist = new HashSet<UUID>();
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string ids = "'" + string.Join("','", uuids) + "'";
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string sql = string.Format("SELECT id FROM assets WHERE id IN ({0})", ids);
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM assets WHERE id=?id", dbcon))
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using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
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{
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cmd.Parameters.AddWithValue("?id", uuid.ToString());
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try
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using (MySqlDataReader dbReader = cmd.ExecuteReader())
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{
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using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
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while (dbReader.Read())
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{
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if (dbReader.Read())
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{
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// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
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assetExists = true;
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}
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UUID id = DBGuid.FromDB(dbReader["id"]);
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exist.Add(id);
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}
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}
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catch (Exception e)
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{
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m_log.Error(
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string.Format("[ASSETS DB]: MySql failure fetching asset {0}. Exception ", uuid), e);
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}
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}
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}
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}
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return assetExists;
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bool[] results = new bool[uuids.Length];
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for (int i = 0; i < uuids.Length; i++)
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results[i] = exist.Contains(uuids[i]);
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return results;
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}
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/// <summary>
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@@ -397,45 +397,43 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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/// Check if the asset exists in the database
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/// Check if the assets exist in the database.
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/// </summary>
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/// <param name="uuid">The asset UUID</param>
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/// <returns>true if it exists, false otherwise.</returns>
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public bool ExistsAsset(UUID uuid)
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/// <param name="uuids">The asset UUID's</param>
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/// <returns>For each asset: true if it exists, false otherwise</returns>
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public bool[] AssetsExist(UUID[] uuids)
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{
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// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
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if (uuids.Length == 0)
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return new bool[0];
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bool assetExists = false;
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HashSet<UUID> exists = new HashSet<UUID>();
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string ids = "'" + string.Join("','", uuids) + "'";
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string sql = string.Format("SELECT ID FROM assets WHERE ID IN ({0})", ids);
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = new MySqlCommand("SELECT ID FROM XAssetsMeta WHERE ID=?ID", dbcon))
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using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
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{
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cmd.Parameters.AddWithValue("?ID", uuid.ToString());
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try
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using (MySqlDataReader dbReader = cmd.ExecuteReader())
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{
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using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
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while (dbReader.Read())
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{
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if (dbReader.Read())
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{
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// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
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assetExists = true;
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}
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UUID id = DBGuid.FromDB(dbReader["ID"]);
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exists.Add(id);
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}
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}
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catch (Exception e)
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{
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m_log.Error(string.Format("[XASSETS DB]: MySql failure fetching asset {0}", uuid), e);
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}
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}
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}
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}
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return assetExists;
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bool[] results = new bool[uuids.Length];
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for (int i = 0; i < uuids.Length; i++)
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results[i] = exists.Contains(uuids[i]);
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return results;
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}
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@@ -231,17 +231,38 @@ namespace OpenSim.Data.PGSQL
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// }
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/// <summary>
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/// Check if asset exist in m_database
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/// Check if the assets exist in the database.
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns>true if exist.</returns>
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override public bool ExistsAsset(UUID uuid)
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/// <param name="uuids">The assets' IDs</param>
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/// <returns>For each asset: true if it exists, false otherwise</returns>
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public override bool[] AssetsExist(UUID[] uuids)
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{
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if (GetAsset(uuid) != null)
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if (uuids.Length == 0)
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return new bool[0];
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HashSet<UUID> exist = new HashSet<UUID>();
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string ids = "'" + string.Join("','", uuids) + "'";
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string sql = string.Format("SELECT id FROM assets WHERE id IN ({0})", ids);
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using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
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using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
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{
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return true;
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conn.Open();
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using (NpgsqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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UUID id = DBGuid.FromDB(reader["id"]);
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exist.Add(id);
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}
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}
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}
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return false;
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bool[] results = new bool[uuids.Length];
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for (int i = 0; i < uuids.Length; i++)
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results[i] = exist.Contains(uuids[i]);
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return results;
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}
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/// <summary>
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@@ -406,6 +406,43 @@ namespace OpenSim.Data.PGSQL
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return exists;
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}
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/// <summary>
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/// Check if the assets exist in the database.
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/// </summary>
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/// <param name="uuids">The assets' IDs</param>
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/// <returns>For each asset: true if it exists, false otherwise</returns>
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public bool[] AssetsExist(UUID[] uuids)
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{
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if (uuids.Length == 0)
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return new bool[0];
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HashSet<UUID> exist = new HashSet<UUID>();
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string ids = "'" + string.Join("','", uuids) + "'";
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string sql = string.Format(@"SELECT ""ID"" FROM XAssetsMeta WHERE ""ID"" IN ({0})", ids);
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using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
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{
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conn.Open();
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using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
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{
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using (NpgsqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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UUID id = DBGuid.FromDB(reader["id"]);
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exist.Add(id);
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}
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}
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}
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}
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bool[] results = new bool[uuids.Length];
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for (int i = 0; i < uuids.Length; i++)
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results[i] = exist.Contains(uuids[i]);
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return results;
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}
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/// <summary>
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/// Check if the asset exists in the database
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/// </summary>
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@@ -152,7 +152,7 @@ namespace OpenSim.Data.SQLite
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}
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//m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
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if (ExistsAsset(asset.FullID))
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if (AssetsExist(new[] { asset.FullID })[0])
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{
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//LogAssetLoad(asset);
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@@ -214,32 +214,39 @@ namespace OpenSim.Data.SQLite
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// }
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/// <summary>
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/// Check if an asset exist in database
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/// Check if the assets exist in the database.
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/// </summary>
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/// <param name="uuid">The asset UUID</param>
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/// <returns>True if exist, or false.</returns>
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override public bool ExistsAsset(UUID uuid)
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/// <param name="uuids">The assets' IDs</param>
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/// <returns>For each asset: true if it exists, false otherwise</returns>
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public override bool[] AssetsExist(UUID[] uuids)
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{
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lock (this)
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if (uuids.Length == 0)
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return new bool[0];
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HashSet<UUID> exist = new HashSet<UUID>();
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string ids = "'" + string.Join("','", uuids) + "'";
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string sql = string.Format("SELECT id FROM assets WHERE id IN ({0})", ids);
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lock (this)
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{
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using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
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using (IDataReader reader = cmd.ExecuteReader())
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{
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if (reader.Read())
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while (reader.Read())
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{
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reader.Close();
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return true;
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}
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else
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{
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reader.Close();
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return false;
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UUID id = new UUID((string)reader["UUID"]);
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exist.Add(id);
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}
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}
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}
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}
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bool[] results = new bool[uuids.Length];
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for (int i = 0; i < uuids.Length; i++)
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results[i] = exist.Contains(uuids[i]);
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return results;
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}
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/// <summary>
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@@ -107,10 +107,11 @@ namespace OpenSim.Data.Tests
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public void T001_LoadEmpty()
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{
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TestHelpers.InMethod();
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Assert.That(m_db.ExistsAsset(uuid1), Is.False);
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Assert.That(m_db.ExistsAsset(uuid2), Is.False);
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Assert.That(m_db.ExistsAsset(uuid3), Is.False);
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bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 });
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Assert.IsFalse(exist[0]);
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Assert.IsFalse(exist[1]);
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Assert.IsFalse(exist[2]);
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}
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[Test]
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@@ -159,9 +160,10 @@ namespace OpenSim.Data.Tests
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AssetBase a3b = m_db.GetAsset(uuid3);
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Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
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Assert.That(m_db.ExistsAsset(uuid1), Is.True);
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Assert.That(m_db.ExistsAsset(uuid2), Is.True);
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Assert.That(m_db.ExistsAsset(uuid3), Is.True);
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bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 });
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Assert.IsTrue(exist[0]);
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Assert.IsTrue(exist[1]);
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Assert.IsTrue(exist[2]);
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List<AssetMetadata> metadatas = m_db.FetchAssetMetadataSet(0, 1000);
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