Added assets service method AssetsExist(), which returns whether the given list of assets exist.

This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
This commit is contained in:
Oren Hurvitz
2014-03-31 11:53:12 +03:00
parent ac16a667e1
commit d1c3f8eef5
25 changed files with 579 additions and 179 deletions

View File

@@ -225,17 +225,38 @@ namespace OpenSim.Data.MSSQL
// }
/// <summary>
/// Check if asset exist in m_database
/// Check if the assets exist in the database.
/// </summary>
/// <param name="uuid"></param>
/// <returns>true if exist.</returns>
override public bool ExistsAsset(UUID uuid)
/// <param name="uuids">The assets' IDs</param>
/// <returns>For each asset: true if it exists, false otherwise</returns>
public override bool[] AssetsExist(UUID[] uuids)
{
if (GetAsset(uuid) != null)
if (uuids.Length == 0)
return new bool[0];
HashSet<UUID> exist = new HashSet<UUID>();
string ids = "'" + string.Join("','", uuids) + "'";
string sql = string.Format("SELECT id FROM assets WHERE id IN ({0})", ids);
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
return true;
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
UUID id = DBGuid.FromDB(reader["id"]);
exist.Add(id);
}
}
}
return false;
bool[] results = new bool[uuids.Length];
for (int i = 0; i < uuids.Length; i++)
results[i] = exist.Contains(uuids[i]);
return results;
}
/// <summary>