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Added assets service method AssetsExist(), which returns whether the given list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
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@@ -406,6 +406,43 @@ namespace OpenSim.Data.PGSQL
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return exists;
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}
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/// <summary>
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/// Check if the assets exist in the database.
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/// </summary>
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/// <param name="uuids">The assets' IDs</param>
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/// <returns>For each asset: true if it exists, false otherwise</returns>
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public bool[] AssetsExist(UUID[] uuids)
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{
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if (uuids.Length == 0)
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return new bool[0];
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HashSet<UUID> exist = new HashSet<UUID>();
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string ids = "'" + string.Join("','", uuids) + "'";
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string sql = string.Format(@"SELECT ""ID"" FROM XAssetsMeta WHERE ""ID"" IN ({0})", ids);
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using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
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{
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conn.Open();
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using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
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{
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using (NpgsqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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UUID id = DBGuid.FromDB(reader["id"]);
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exist.Add(id);
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}
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}
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}
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}
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bool[] results = new bool[uuids.Length];
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for (int i = 0; i < uuids.Length; i++)
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results[i] = exist.Contains(uuids[i]);
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return results;
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}
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/// <summary>
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/// Check if the asset exists in the database
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/// </summary>
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