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*Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
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@@ -92,7 +92,7 @@ namespace SimpleApp
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LLVector3 pos = new LLVector3(138, 129, 27);
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m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
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world.AddNewEntity(m_sceneObject);
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world.AddEntity(m_sceneObject);
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m_character = new MyNpcCharacter();
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world.AddNewClient(m_character, false);
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