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HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
This commit is contained in:
@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class FriendsModule : ISharedRegionModule, IFriendsModule
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{
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protected bool m_Enabled = false;
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protected class UserFriendData
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{
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public UUID PrincipalID;
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@@ -130,7 +132,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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{
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("FriendsModule", "FriendsModule");
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m_log.DebugFormat("[XXX] {0} compared to {1}", name, Name);
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if (name == Name)
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{
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InitModule(config);
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m_Enabled = true;
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m_log.InfoFormat("[FRIENDS MODULE]: {0} enabled.", Name);
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}
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}
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}
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protected void InitModule(IConfigSource config)
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{
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IConfig friendsConfig = config.Configs["Friends"];
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if (friendsConfig != null)
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@@ -153,7 +173,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue");
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throw new Exception("Connector load error");
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}
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}
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public void PostInitialise()
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@@ -166,6 +185,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IFriendsModule>(this);
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@@ -181,10 +203,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Remove(scene);
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}
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public string Name
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public virtual string Name
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{
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get { return "FriendsModule"; }
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}
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@@ -194,6 +219,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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get { return null; }
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}
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#endregion
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public uint GetFriendPerms(UUID principalID, UUID friendID)
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{
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FriendInfo[] friends = GetFriends(principalID);
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@@ -214,30 +241,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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client.OnTerminateFriendship += OnTerminateFriendship;
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client.OnGrantUserRights += OnGrantUserRights;
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// Asynchronously fetch the friends list or increment the refcount for the existing
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// friends list
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Util.FireAndForget(
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delegate(object o)
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{
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lock (m_Friends)
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{
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UserFriendData friendsData;
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if (m_Friends.TryGetValue(client.AgentId, out friendsData))
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{
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friendsData.Refcount++;
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}
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else
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{
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friendsData = new UserFriendData();
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friendsData.PrincipalID = client.AgentId;
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friendsData.Friends = FriendsService.GetFriends(client.AgentId);
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friendsData.Refcount = 1;
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Util.FireAndForget(delegate { FetchFriendslist(client.AgentId); });
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}
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m_Friends[client.AgentId] = friendsData;
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}
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}
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/// Fetch the friends list or increment the refcount for the existing
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/// friends list
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/// Returns true if the list was fetched, false if it wasn't
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protected virtual bool FetchFriendslist(UUID agentID)
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{
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lock (m_Friends)
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{
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UserFriendData friendsData;
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if (m_Friends.TryGetValue(agentID, out friendsData))
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{
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friendsData.Refcount++;
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return false;
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}
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);
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else
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{
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friendsData = new UserFriendData();
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friendsData.PrincipalID = agentID;
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friendsData.Friends = FriendsService.GetFriends(agentID);
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friendsData.Refcount = 1;
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m_Friends[agentID] = friendsData;
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return true;
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}
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}
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}
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private void OnClientClosed(UUID agentID, Scene scene)
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@@ -313,10 +343,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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foreach (string fid in outstanding)
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{
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UUID fromAgentID;
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if (!UUID.TryParse(fid, out fromAgentID))
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string firstname = "Unknown", lastname = "User";
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if (!GetAgentInfo(client.Scene.RegionInfo.ScopeID, fid, out fromAgentID, out firstname, out lastname))
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{
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m_log.DebugFormat("[FRIENDS MODULE]: skipping malformed friend {0}", fid);
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continue;
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
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}
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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@@ -326,15 +358,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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im.offline = 0;
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im.fromAgentID = fromAgentID.Guid;
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im.fromAgentName = account.FirstName + " " + account.LastName;
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im.fromAgentName = firstname + " " + lastname;
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im.offline = (byte)((presence == null) ? 1 : 0);
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im.imSessionID = im.fromAgentID;
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im.message = FriendshipMessage(fid);
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// Finally
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LocalFriendshipOffered(agentID, im);
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}
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}
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protected virtual string FriendshipMessage(string friendID)
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{
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return "Will you be my friend?";
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}
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protected virtual bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
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{
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first = "Unknown"; last = "User";
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if (!UUID.TryParse(fid, out agentID))
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return false;
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(scopeID, agentID);
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if (account != null)
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{
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first = account.FirstName;
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last = account.LastName;
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}
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return true;
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}
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List<UUID> GetOnlineFriends(UUID userID)
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{
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List<string> friendList = new List<string>();
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@@ -475,23 +529,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// This user wants to be friends with the other user.
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// Let's add the relation backwards, in case the other is not online
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FriendsService.StoreFriend(friendID, principalID.ToString(), 0);
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StoreBackwards(friendID, principalID);
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// Now let's ask the other user to be friends with this user
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ForwardFriendshipOffer(principalID, friendID, im);
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}
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}
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protected virtual void StoreBackwards(UUID friendID, UUID agentID)
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{
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FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
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}
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private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
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{
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// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
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// We stick this agent's ID as imSession, so that it's directly available on the receiving end
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im.imSessionID = im.fromAgentID;
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im.fromAgentName = GetFriendshipRequesterName(agentID);
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// Try the local sim
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UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID);
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im.fromAgentName = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
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// Try the local sim
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if (LocalFriendshipOffered(friendID, im))
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return;
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@@ -509,12 +566,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// If the prospective friend is not online, he'll get the message upon login.
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}
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protected virtual string GetFriendshipRequesterName(UUID agentID)
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{
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UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID);
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return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
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}
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private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID);
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FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
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FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
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StoreFriendships(agentID, friendID);
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// Update the local cache
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UpdateFriendsCache(agentID);
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@@ -544,6 +606,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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protected virtual void StoreFriendships(UUID agentID, UUID friendID)
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{
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FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1);
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FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1);
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}
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private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID);
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@@ -576,8 +644,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID)
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{
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FriendsService.Delete(agentID, exfriendID.ToString());
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FriendsService.Delete(exfriendID, agentID.ToString());
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DeleteFriendship(agentID, exfriendID);
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// Update local cache
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UpdateFriendsCache(agentID);
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@@ -604,6 +671,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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protected virtual void DeleteFriendship(UUID agentID, UUID exfriendID)
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{
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FriendsService.Delete(agentID, exfriendID.ToString());
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FriendsService.Delete(exfriendID, agentID.ToString());
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}
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private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
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{
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FriendInfo[] friends = GetFriends(remoteClient.AgentId);
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@@ -622,7 +695,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (friend != null) // Found it
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{
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// Store it on the DB
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FriendsService.StoreFriend(requester, target.ToString(), rights);
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FriendsService.StoreFriend(requester.ToString(), target.ToString(), rights);
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// Store it in the local cache
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int myFlags = friend.MyFlags;
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@@ -780,7 +853,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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#endregion
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private FriendInfo[] GetFriends(UUID agentID)
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protected FriendInfo[] GetFriends(UUID agentID)
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{
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UserFriendData friendsData;
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438
OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
Normal file
438
OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
Normal file
@@ -0,0 +1,438 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors.Hypergrid;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#region ISharedRegionModule
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public override string Name
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{
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get { return "HGFriendsModule"; }
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}
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#endregion
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//public void SendFriendsOnlineIfNeeded(IClientAPI client)
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//{
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// UUID agentID = client.AgentId;
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// // Check if the online friends list is needed
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// lock (m_NeedsListOfFriends)
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// {
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// if (!m_NeedsListOfFriends.Remove(agentID))
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// return;
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// }
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// // Send the friends online
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// List<UUID> online = GetOnlineFriends(agentID);
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// if (online.Count > 0)
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// {
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// m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
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// client.SendAgentOnline(online.ToArray());
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// }
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// // Send outstanding friendship offers
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// List<string> outstanding = new List<string>();
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// FriendInfo[] friends = GetFriends(agentID);
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// foreach (FriendInfo fi in friends)
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// {
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// if (fi.TheirFlags == -1)
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// outstanding.Add(fi.Friend);
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// }
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// GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, String.Empty, agentID, (byte)InstantMessageDialog.FriendshipOffered,
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// "Will you be my friend?", true, Vector3.Zero);
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// foreach (string fid in outstanding)
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// {
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// UUID fromAgentID;
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// if (!UUID.TryParse(fid, out fromAgentID))
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// continue;
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// UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
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// PresenceInfo presence = null;
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// PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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// if (presences != null && presences.Length > 0)
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// presence = presences[0];
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// if (presence != null)
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// im.offline = 0;
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// im.fromAgentID = fromAgentID.Guid;
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// im.fromAgentName = account.FirstName + " " + account.LastName;
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// im.offline = (byte)((presence == null) ? 1 : 0);
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// im.imSessionID = im.fromAgentID;
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// // Finally
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// LocalFriendshipOffered(agentID, im);
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// }
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//}
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//List<UUID> GetOnlineFriends(UUID userID)
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//{
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// List<string> friendList = new List<string>();
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// List<UUID> online = new List<UUID>();
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// FriendInfo[] friends = GetFriends(userID);
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// foreach (FriendInfo fi in friends)
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// {
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// if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
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// friendList.Add(fi.Friend);
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// }
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// if (friendList.Count > 0)
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// {
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// PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
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// foreach (PresenceInfo pi in presence)
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// {
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// UUID presenceID;
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// if (UUID.TryParse(pi.UserID, out presenceID))
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// online.Add(presenceID);
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// }
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// }
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// return online;
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//}
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//private void StatusNotify(FriendInfo friend, UUID userID, bool online)
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//{
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// UUID friendID;
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// if (UUID.TryParse(friend.Friend, out friendID))
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// {
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// // Try local
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// if (LocalStatusNotification(userID, friendID, online))
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// return;
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// // The friend is not here [as root]. Let's forward.
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// PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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// if (friendSessions != null && friendSessions.Length > 0)
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// {
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// PresenceInfo friendSession = null;
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// foreach (PresenceInfo pinfo in friendSessions)
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// if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
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// {
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// friendSession = pinfo;
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// break;
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||||
// }
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||||
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// if (friendSession != null)
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// {
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// GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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// //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
|
||||
// m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Friend is not online. Ignore.
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
|
||||
// }
|
||||
//}
|
||||
|
||||
protected override bool FetchFriendslist(UUID agentID)
|
||||
{
|
||||
if (base.FetchFriendslist(agentID))
|
||||
{
|
||||
// We need to preload the user management cache with the names
|
||||
// of foreign friends, just like we do with SOPs' creators
|
||||
foreach (FriendInfo finfo in m_Friends[agentID].Friends)
|
||||
{
|
||||
if (finfo.TheirFlags != -1)
|
||||
{
|
||||
UUID id;
|
||||
if (!UUID.TryParse(finfo.Friend, out id))
|
||||
{
|
||||
string url = string.Empty, first = string.Empty, last = string.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last))
|
||||
{
|
||||
IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
|
||||
uMan.AddUser(id, url + ";" + first + " " + last);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
|
||||
{
|
||||
first = "Unknown"; last = "User";
|
||||
if (base.GetAgentInfo(scopeID, fid, out agentID, out first, out last))
|
||||
return true;
|
||||
|
||||
// fid is not a UUID...
|
||||
string url = string.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last))
|
||||
{
|
||||
IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
|
||||
userMan.AddUser(agentID, url + ";" + first + " " + last);
|
||||
|
||||
try // our best
|
||||
{
|
||||
string[] parts = userMan.GetUserName(agentID).Split();
|
||||
first = parts[0];
|
||||
last = parts[1];
|
||||
}
|
||||
catch { }
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override string GetFriendshipRequesterName(UUID agentID)
|
||||
{
|
||||
// For the time being we assume that HG friendship requests can only happen
|
||||
// when avies are on the same region.
|
||||
IClientAPI client = LocateClientObject(agentID);
|
||||
if (client != null)
|
||||
return client.FirstName + " " + client.LastName;
|
||||
else
|
||||
return base.GetFriendshipRequesterName(agentID);
|
||||
}
|
||||
|
||||
protected override string FriendshipMessage(string friendID)
|
||||
{
|
||||
UUID id;
|
||||
if (UUID.TryParse(friendID, out id))
|
||||
return base.FriendshipMessage(friendID);
|
||||
|
||||
return "Please confirm this friendship you made while you were away.";
|
||||
}
|
||||
|
||||
protected override void StoreBackwards(UUID friendID, UUID agentID)
|
||||
{
|
||||
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
|
||||
UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
|
||||
// Are they both local users?
|
||||
if (account1 != null && account2 != null)
|
||||
{
|
||||
// local grid users
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
|
||||
base.StoreBackwards(friendID, agentID);
|
||||
return;
|
||||
}
|
||||
|
||||
// no provision for this temporary friendship state
|
||||
//FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
|
||||
}
|
||||
|
||||
protected override void StoreFriendships(UUID agentID, UUID friendID)
|
||||
{
|
||||
UserAccount agentAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
|
||||
UserAccount friendAccount = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
|
||||
// Are they both local users?
|
||||
if (agentAccount != null && friendAccount != null)
|
||||
{
|
||||
// local grid users
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
|
||||
base.StoreFriendships(agentID, friendID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// ok, at least one of them is foreigner, let's get their data
|
||||
IClientAPI agentClient = LocateClientObject(agentID);
|
||||
IClientAPI friendClient = LocateClientObject(friendID);
|
||||
AgentCircuitData agentClientCircuit = null;
|
||||
AgentCircuitData friendClientCircuit = null;
|
||||
string agentUUI = string.Empty;
|
||||
string friendUUI = string.Empty;
|
||||
string agentFriendService = string.Empty;
|
||||
string friendFriendService = string.Empty;
|
||||
|
||||
if (agentClient != null)
|
||||
{
|
||||
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
||||
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
||||
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
||||
}
|
||||
if (friendClient != null)
|
||||
{
|
||||
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
|
||||
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
|
||||
friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[XXX] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
|
||||
agentUUI, friendUUI, agentFriendService, friendFriendService);
|
||||
|
||||
if (agentAccount != null) // agent is local, 'friend' is foreigner
|
||||
{
|
||||
// This may happen when the agent returned home, in which case the friend is not there
|
||||
// We need to llok for its information in the friends list itself
|
||||
if (friendUUI == string.Empty)
|
||||
{
|
||||
FriendInfo[] finfos = GetFriends(agentID);
|
||||
foreach (FriendInfo finfo in finfos)
|
||||
{
|
||||
if (finfo.TheirFlags == -1)
|
||||
{
|
||||
if (finfo.Friend.StartsWith(friendID.ToString()))
|
||||
friendUUI = finfo.Friend;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// store in the local friends service a reference to the foreign friend
|
||||
FriendsService.StoreFriend(agentID.ToString(), friendUUI, 1);
|
||||
// and also the converse
|
||||
FriendsService.StoreFriend(friendUUI, agentID.ToString(), 1);
|
||||
|
||||
if (friendClientCircuit != null)
|
||||
{
|
||||
// store in the foreign friends service a reference to the local agent
|
||||
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
||||
friendsConn.NewFriendship(friendID, agentUUI);
|
||||
}
|
||||
}
|
||||
else if (friendAccount != null) // 'friend' is local, agent is foreigner
|
||||
{
|
||||
// store in the local friends service a reference to the foreign agent
|
||||
FriendsService.StoreFriend(friendID.ToString(), agentUUI, 1);
|
||||
// and also the converse
|
||||
FriendsService.StoreFriend(agentUUI, friendID.ToString(), 1);
|
||||
|
||||
if (agentClientCircuit != null)
|
||||
{
|
||||
// store in the foreign friends service a reference to the local agent
|
||||
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
|
||||
friendsConn.NewFriendship(agentID, friendUUI);
|
||||
}
|
||||
}
|
||||
else // They're both foreigners!
|
||||
{
|
||||
HGFriendsServicesConnector friendsConn;
|
||||
if (agentClientCircuit != null)
|
||||
{
|
||||
friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
|
||||
friendsConn.NewFriendship(agentID, friendUUI);
|
||||
}
|
||||
if (friendClientCircuit != null)
|
||||
{
|
||||
friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
||||
friendsConn.NewFriendship(friendID, agentUUI);
|
||||
}
|
||||
}
|
||||
// my brain hurts now
|
||||
}
|
||||
|
||||
protected override void DeleteFriendship(UUID agentID, UUID exfriendID)
|
||||
{
|
||||
base.DeleteFriendship(agentID, exfriendID);
|
||||
// Maybe some of the base deletes will fail.
|
||||
// Let's delete the local friendship with foreign friend
|
||||
FriendInfo[] friends = GetFriends(agentID);
|
||||
foreach (FriendInfo finfo in friends)
|
||||
{
|
||||
if (finfo.Friend != exfriendID.ToString() && finfo.Friend.EndsWith(exfriendID.ToString()))
|
||||
{
|
||||
FriendsService.Delete(agentID, exfriendID.ToString());
|
||||
// TODO: delete the friendship on the other side
|
||||
// Should use the homeurl given in finfo.Friend
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
||||
//{
|
||||
// FriendInfo[] friends = GetFriends(remoteClient.AgentId);
|
||||
// if (friends.Length == 0)
|
||||
// return;
|
||||
|
||||
// m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
||||
// // Let's find the friend in this user's friend list
|
||||
// FriendInfo friend = null;
|
||||
// foreach (FriendInfo fi in friends)
|
||||
// {
|
||||
// if (fi.Friend == target.ToString())
|
||||
// friend = fi;
|
||||
// }
|
||||
|
||||
// if (friend != null) // Found it
|
||||
// {
|
||||
// // Store it on the DB
|
||||
// FriendsService.StoreFriend(requester, target.ToString(), rights);
|
||||
|
||||
// // Store it in the local cache
|
||||
// int myFlags = friend.MyFlags;
|
||||
// friend.MyFlags = rights;
|
||||
|
||||
// // Always send this back to the original client
|
||||
// remoteClient.SendChangeUserRights(requester, target, rights);
|
||||
|
||||
// //
|
||||
// // Notify the friend
|
||||
// //
|
||||
|
||||
// // Try local
|
||||
// if (LocalGrantRights(requester, target, myFlags, rights))
|
||||
// return;
|
||||
|
||||
// PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() });
|
||||
// if (friendSessions != null && friendSessions.Length > 0)
|
||||
// {
|
||||
// PresenceInfo friendSession = friendSessions[0];
|
||||
// if (friendSession != null)
|
||||
// {
|
||||
// GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
// // TODO: You might want to send the delta to save the lookup
|
||||
// // on the other end!!
|
||||
// m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -141,6 +141,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
|
||||
void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
|
||||
{
|
||||
m_log.DebugFormat("[XXX] HandleUUIDNameRequest {0}", uuid);
|
||||
if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid))
|
||||
{
|
||||
remote_client.SendNameReply(uuid, "Mr", "OpenSim");
|
||||
@@ -210,6 +211,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
|
||||
public string GetUserName(UUID uuid)
|
||||
{
|
||||
m_log.DebugFormat("[XXX] GetUserName {0}", uuid);
|
||||
string[] names = GetUserNames(uuid);
|
||||
if (names.Length == 2)
|
||||
{
|
||||
|
||||
@@ -115,6 +115,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
|
||||
|
||||
new UserAgentServerConnector(m_Config, MainServer.Instance);
|
||||
new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService");
|
||||
new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService");
|
||||
}
|
||||
scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user