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https://github.com/opensim/opensim.git
synced 2026-08-08 10:15:33 +08:00
HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
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@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class FriendsModule : ISharedRegionModule, IFriendsModule
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{
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protected bool m_Enabled = false;
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protected class UserFriendData
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{
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public UUID PrincipalID;
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@@ -130,7 +132,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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{
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("FriendsModule", "FriendsModule");
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m_log.DebugFormat("[XXX] {0} compared to {1}", name, Name);
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if (name == Name)
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{
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InitModule(config);
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m_Enabled = true;
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m_log.InfoFormat("[FRIENDS MODULE]: {0} enabled.", Name);
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}
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}
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}
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protected void InitModule(IConfigSource config)
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{
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IConfig friendsConfig = config.Configs["Friends"];
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if (friendsConfig != null)
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@@ -153,7 +173,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue");
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throw new Exception("Connector load error");
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}
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}
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public void PostInitialise()
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@@ -166,6 +185,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IFriendsModule>(this);
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@@ -181,10 +203,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Scenes.Remove(scene);
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}
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public string Name
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public virtual string Name
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{
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get { return "FriendsModule"; }
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}
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@@ -194,6 +219,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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get { return null; }
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}
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#endregion
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public uint GetFriendPerms(UUID principalID, UUID friendID)
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{
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FriendInfo[] friends = GetFriends(principalID);
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@@ -214,30 +241,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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client.OnTerminateFriendship += OnTerminateFriendship;
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client.OnGrantUserRights += OnGrantUserRights;
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// Asynchronously fetch the friends list or increment the refcount for the existing
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// friends list
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Util.FireAndForget(
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delegate(object o)
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{
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lock (m_Friends)
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{
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UserFriendData friendsData;
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if (m_Friends.TryGetValue(client.AgentId, out friendsData))
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{
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friendsData.Refcount++;
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}
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else
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{
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friendsData = new UserFriendData();
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friendsData.PrincipalID = client.AgentId;
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friendsData.Friends = FriendsService.GetFriends(client.AgentId);
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friendsData.Refcount = 1;
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Util.FireAndForget(delegate { FetchFriendslist(client.AgentId); });
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}
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m_Friends[client.AgentId] = friendsData;
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}
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}
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/// Fetch the friends list or increment the refcount for the existing
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/// friends list
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/// Returns true if the list was fetched, false if it wasn't
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protected virtual bool FetchFriendslist(UUID agentID)
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{
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lock (m_Friends)
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{
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UserFriendData friendsData;
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if (m_Friends.TryGetValue(agentID, out friendsData))
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{
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friendsData.Refcount++;
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return false;
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}
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);
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else
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{
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friendsData = new UserFriendData();
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friendsData.PrincipalID = agentID;
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friendsData.Friends = FriendsService.GetFriends(agentID);
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friendsData.Refcount = 1;
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m_Friends[agentID] = friendsData;
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return true;
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}
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}
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}
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private void OnClientClosed(UUID agentID, Scene scene)
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@@ -313,10 +343,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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foreach (string fid in outstanding)
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{
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UUID fromAgentID;
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if (!UUID.TryParse(fid, out fromAgentID))
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string firstname = "Unknown", lastname = "User";
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if (!GetAgentInfo(client.Scene.RegionInfo.ScopeID, fid, out fromAgentID, out firstname, out lastname))
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{
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m_log.DebugFormat("[FRIENDS MODULE]: skipping malformed friend {0}", fid);
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continue;
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
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}
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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@@ -326,15 +358,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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im.offline = 0;
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im.fromAgentID = fromAgentID.Guid;
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im.fromAgentName = account.FirstName + " " + account.LastName;
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im.fromAgentName = firstname + " " + lastname;
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im.offline = (byte)((presence == null) ? 1 : 0);
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im.imSessionID = im.fromAgentID;
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im.message = FriendshipMessage(fid);
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// Finally
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LocalFriendshipOffered(agentID, im);
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}
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}
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protected virtual string FriendshipMessage(string friendID)
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{
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return "Will you be my friend?";
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}
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protected virtual bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
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{
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first = "Unknown"; last = "User";
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if (!UUID.TryParse(fid, out agentID))
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return false;
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(scopeID, agentID);
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if (account != null)
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{
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first = account.FirstName;
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last = account.LastName;
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}
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return true;
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}
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List<UUID> GetOnlineFriends(UUID userID)
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{
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List<string> friendList = new List<string>();
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@@ -475,23 +529,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// This user wants to be friends with the other user.
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// Let's add the relation backwards, in case the other is not online
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FriendsService.StoreFriend(friendID, principalID.ToString(), 0);
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StoreBackwards(friendID, principalID);
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// Now let's ask the other user to be friends with this user
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ForwardFriendshipOffer(principalID, friendID, im);
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}
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}
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protected virtual void StoreBackwards(UUID friendID, UUID agentID)
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{
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FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
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}
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private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
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{
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// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
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// We stick this agent's ID as imSession, so that it's directly available on the receiving end
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im.imSessionID = im.fromAgentID;
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im.fromAgentName = GetFriendshipRequesterName(agentID);
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// Try the local sim
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UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID);
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im.fromAgentName = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
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// Try the local sim
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if (LocalFriendshipOffered(friendID, im))
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return;
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@@ -509,12 +566,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// If the prospective friend is not online, he'll get the message upon login.
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}
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protected virtual string GetFriendshipRequesterName(UUID agentID)
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{
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UserAccount account = UserAccountService.GetUserAccount(UUID.Zero, agentID);
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return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
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}
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private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID);
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FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
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FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
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StoreFriendships(agentID, friendID);
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// Update the local cache
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UpdateFriendsCache(agentID);
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@@ -544,6 +606,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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protected virtual void StoreFriendships(UUID agentID, UUID friendID)
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{
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FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1);
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FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1);
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}
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private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID);
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@@ -576,8 +644,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID)
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{
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FriendsService.Delete(agentID, exfriendID.ToString());
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FriendsService.Delete(exfriendID, agentID.ToString());
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DeleteFriendship(agentID, exfriendID);
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// Update local cache
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UpdateFriendsCache(agentID);
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@@ -604,6 +671,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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protected virtual void DeleteFriendship(UUID agentID, UUID exfriendID)
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{
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FriendsService.Delete(agentID, exfriendID.ToString());
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FriendsService.Delete(exfriendID, agentID.ToString());
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}
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private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
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{
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FriendInfo[] friends = GetFriends(remoteClient.AgentId);
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@@ -622,7 +695,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (friend != null) // Found it
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{
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// Store it on the DB
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FriendsService.StoreFriend(requester, target.ToString(), rights);
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FriendsService.StoreFriend(requester.ToString(), target.ToString(), rights);
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// Store it in the local cache
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int myFlags = friend.MyFlags;
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@@ -780,7 +853,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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#endregion
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private FriendInfo[] GetFriends(UUID agentID)
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protected FriendInfo[] GetFriends(UUID agentID)
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{
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UserFriendData friendsData;
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