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HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
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OpenSim/Services/HypergridService/HGFriendsService.cs
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95
OpenSim/Services/HypergridService/HGFriendsService.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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using System;
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using System.Collections.Generic;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Friends;
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using OpenSim.Data;
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using Nini.Config;
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using log4net;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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namespace OpenSim.Services.HypergridService
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{
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public class HGFriendsService : FriendsService, IFriendsService
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{
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public HGFriendsService(IConfigSource config) : base(config)
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{
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}
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/// <summary>
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/// Overrides base.
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/// Storing new friendships from the outside is a tricky, sensitive operation, and it
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/// needs to be done under certain restrictions.
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/// First of all, if the friendship already exists, this is a no-op. In other words,
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/// we cannot change just the flags, it needs to be a new friendship.
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/// Second, we store it as flags=0 always, independent of what the caller sends. The
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/// owner of the friendship needs to confirm when it gets back home.
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/// </summary>
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/// <param name="PrincipalID"></param>
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/// <param name="Friend"></param>
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/// <param name="flags"></param>
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/// <returns></returns>
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public override bool StoreFriend(string PrincipalID, string Friend, int flags)
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{
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UUID userID;
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if (UUID.TryParse(PrincipalID, out userID))
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{
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FriendsData[] friendsData = m_Database.GetFriends(userID);
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List<FriendsData> fList = new List<FriendsData>(friendsData);
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if (fList.Find(delegate(FriendsData fdata)
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{
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return fdata.Friend == Friend;
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}) != null)
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return false;
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}
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FriendsData d = new FriendsData();
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d.PrincipalID = PrincipalID;
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d.Friend = Friend;
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d.Data = new Dictionary<string, string>();
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d.Data["Flags"] = "0";
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return m_Database.Store(d);
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}
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/// <summary>
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/// Overrides base. Cannot delete friendships while away from home.
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/// </summary>
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/// <param name="PrincipalID"></param>
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/// <param name="Friend"></param>
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/// <returns></returns>
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public override bool Delete(UUID PrincipalID, string Friend)
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{
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return false;
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}
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}
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}
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