mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Update svn properties.
This commit is contained in:
@@ -1,288 +1,288 @@
|
||||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
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||||
{
|
||||
/// <summary>
|
||||
/// An IndexedAnswers holds answers to a query based on the values of index arguments.
|
||||
/// </summary>
|
||||
public class IndexedAnswers : YP.IClause
|
||||
{
|
||||
// addAnswer adds the answer here and indexes it later.
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||||
private List<object[]> _allAnswers = new List<object[]>();
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||||
// The key has the arity of answers with non-null values for each indexed arg. The value
|
||||
// is a list of the matching answers. The signature is implicit in the pattern on non-null index args.
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||||
private Dictionary<HashedList, List<object[]>> _indexedAnswers =
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||||
new Dictionary<HashedList, List<object[]>>();
|
||||
// Keeps track of whether we have started adding entries to _indexedAnswers for the signature.
|
||||
private Dictionary<int, object> _gotAnswersForSignature = new Dictionary<int, object>();
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||||
private const int MAX_INDEX_ARGS = 31;
|
||||
|
||||
public IndexedAnswers()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
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||||
/// Elements of answer must be ground, since arguments with unbound variables make this
|
||||
/// into a dynamic rule which we don't index.
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||||
/// </summary>
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||||
/// <param name="answer"></param>
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||||
public void addAnswer(object[] answer)
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||||
{
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||||
// Store a copy of the answer array.
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||||
object[] answerCopy = new object[answer.Length];
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||||
Variable.CopyStore copyStore = new Variable.CopyStore();
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||||
for (int i = 0; i < answer.Length; ++i)
|
||||
answerCopy[i] = YP.makeCopy(answer[i], copyStore);
|
||||
if (copyStore.getNUniqueVariables() > 0)
|
||||
throw new InvalidOperationException
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||||
("Elements of answer must be ground, but found " + copyStore.getNUniqueVariables() +
|
||||
" unbound variables");
|
||||
_allAnswers.Add(answerCopy);
|
||||
|
||||
// If match has already indexed answers for a signature, we need to add
|
||||
// this to the existing indexed answers.
|
||||
foreach(int signature in _gotAnswersForSignature.Keys)
|
||||
indexAnswerForSignature(answerCopy, signature);
|
||||
}
|
||||
|
||||
private void indexAnswerForSignature(object[] answer, int signature)
|
||||
{
|
||||
// First find out which of the answer values can be used as an index.
|
||||
object[] indexValues = new object[answer.Length];
|
||||
for (int i = 0; i < answer.Length; ++i)
|
||||
{
|
||||
// We limit the number of indexed args in a 32-bit signature.
|
||||
if (i >= MAX_INDEX_ARGS)
|
||||
indexValues[i] = null;
|
||||
else
|
||||
indexValues[i] = getIndexValue(YP.getValue(answer[i]));
|
||||
}
|
||||
|
||||
// We need an entry in indexArgs from indexValues for each 1 bit in signature.
|
||||
HashedList indexArgs = new HashedList(indexValues.Length);
|
||||
for (int i = 0; i < indexValues.Length; ++i)
|
||||
{
|
||||
if ((signature & (1 << i)) == 0)
|
||||
indexArgs.Add(null);
|
||||
else
|
||||
{
|
||||
if (indexValues[i] == null)
|
||||
// The signature wants an index value here, but we don't have one so
|
||||
// we can't add it as an answer for this signature.
|
||||
return;
|
||||
else
|
||||
indexArgs.Add(indexValues[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Add the answer to the answers list for indexArgs, creating the entry if needed.
|
||||
List<object[]> answers;
|
||||
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
|
||||
{
|
||||
answers = new List<object[]>();
|
||||
_indexedAnswers[indexArgs] = answers;
|
||||
}
|
||||
answers.Add(answer);
|
||||
}
|
||||
|
||||
public IEnumerable<bool> match(object[] arguments)
|
||||
{
|
||||
// Set up indexArgs, up to arg position MAX_INDEX_ARGS. The signature has a 1 bit for
|
||||
// each non-null index arg.
|
||||
HashedList indexArgs = new HashedList(arguments.Length);
|
||||
bool gotAllIndexArgs = true;
|
||||
int signature = 0;
|
||||
for (int i = 0; i < arguments.Length; ++i)
|
||||
{
|
||||
object indexValue = null;
|
||||
if (i < MAX_INDEX_ARGS)
|
||||
{
|
||||
// We limit the number of args in a 32-bit signature.
|
||||
indexValue = getIndexValue(YP.getValue(arguments[i]));
|
||||
if (indexValue != null)
|
||||
signature += (1 << i);
|
||||
}
|
||||
if (indexValue == null)
|
||||
gotAllIndexArgs = false;
|
||||
indexArgs.Add(indexValue);
|
||||
}
|
||||
|
||||
List<object[]> answers;
|
||||
if (signature == 0)
|
||||
// No index args, so we have to match from _allAnswers.
|
||||
answers = _allAnswers;
|
||||
else
|
||||
{
|
||||
if (!_gotAnswersForSignature.ContainsKey(signature))
|
||||
{
|
||||
// We need to create the entry in _indexedAnswers.
|
||||
foreach (object[] answer in _allAnswers)
|
||||
indexAnswerForSignature(answer, signature);
|
||||
// Mark that we did this signature.
|
||||
_gotAnswersForSignature[signature] = null;
|
||||
}
|
||||
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (gotAllIndexArgs)
|
||||
{
|
||||
// All the arguments were already bound, so we don't need to do bindings.
|
||||
yield return false;
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Find matches in answers.
|
||||
IEnumerator<bool>[] iterators = new IEnumerator<bool>[arguments.Length];
|
||||
foreach (object[] answer in answers)
|
||||
{
|
||||
bool gotMatch = true;
|
||||
int nIterators = 0;
|
||||
// Try to bind all the arguments.
|
||||
for (int i = 0; i < arguments.Length; ++i)
|
||||
{
|
||||
if (indexArgs[i] != null)
|
||||
// We already matched this argument by looking up _indexedAnswers.
|
||||
continue;
|
||||
|
||||
IEnumerator<bool> iterator = YP.unify(arguments[i], answer[i]).GetEnumerator();
|
||||
iterators[nIterators++] = iterator;
|
||||
// MoveNext() is true if YP.unify succeeds.
|
||||
if (!iterator.MoveNext())
|
||||
{
|
||||
gotMatch = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (gotMatch)
|
||||
yield return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Manually finalize all the iterators.
|
||||
for (int i = 0; i < nIterators; ++i)
|
||||
iterators[i].Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A HashedList extends an ArrayList with methods to get a hash and to check equality
|
||||
/// based on the elements of the list.
|
||||
/// </summary>
|
||||
public class HashedList : ArrayList
|
||||
{
|
||||
private bool _gotHashCode = false;
|
||||
private int _hashCode;
|
||||
|
||||
public HashedList()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
public HashedList(int capacity)
|
||||
: base(capacity)
|
||||
{
|
||||
}
|
||||
|
||||
public HashedList(ICollection c)
|
||||
: base(c)
|
||||
{
|
||||
}
|
||||
|
||||
// Debug: Should override all the other methods that change this.
|
||||
public override int Add(object value)
|
||||
{
|
||||
_gotHashCode = false;
|
||||
return base.Add(value);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
if (!_gotHashCode)
|
||||
{
|
||||
int hashCode = 1;
|
||||
foreach (object obj in this)
|
||||
hashCode = 31 * hashCode + (obj == null ? 0 : obj.GetHashCode());
|
||||
_hashCode = hashCode;
|
||||
_gotHashCode = true;
|
||||
}
|
||||
return _hashCode;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (!(obj is ArrayList))
|
||||
return false;
|
||||
|
||||
ArrayList objList = (ArrayList)obj;
|
||||
if (objList.Count != Count)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < Count; ++i)
|
||||
{
|
||||
object value = objList[i];
|
||||
if (value == null)
|
||||
{
|
||||
if (this[i] != null)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!value.Equals(this[i]))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If we keep an index on value, return the value, or null if we don't index it.
|
||||
/// </summary>
|
||||
/// <param name="value">the term to examine. Assume you already called YP.getValue(value)</param>
|
||||
/// <returns></returns>
|
||||
public static object getIndexValue(object value)
|
||||
{
|
||||
if (value is Atom || value is string || value is Int32 || value is DateTime)
|
||||
return value;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (C) 2007-2008, Jeff Thompson
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the copyright holder nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||
{
|
||||
/// <summary>
|
||||
/// An IndexedAnswers holds answers to a query based on the values of index arguments.
|
||||
/// </summary>
|
||||
public class IndexedAnswers : YP.IClause
|
||||
{
|
||||
// addAnswer adds the answer here and indexes it later.
|
||||
private List<object[]> _allAnswers = new List<object[]>();
|
||||
// The key has the arity of answers with non-null values for each indexed arg. The value
|
||||
// is a list of the matching answers. The signature is implicit in the pattern on non-null index args.
|
||||
private Dictionary<HashedList, List<object[]>> _indexedAnswers =
|
||||
new Dictionary<HashedList, List<object[]>>();
|
||||
// Keeps track of whether we have started adding entries to _indexedAnswers for the signature.
|
||||
private Dictionary<int, object> _gotAnswersForSignature = new Dictionary<int, object>();
|
||||
private const int MAX_INDEX_ARGS = 31;
|
||||
|
||||
public IndexedAnswers()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Elements of answer must be ground, since arguments with unbound variables make this
|
||||
/// into a dynamic rule which we don't index.
|
||||
/// </summary>
|
||||
/// <param name="answer"></param>
|
||||
public void addAnswer(object[] answer)
|
||||
{
|
||||
// Store a copy of the answer array.
|
||||
object[] answerCopy = new object[answer.Length];
|
||||
Variable.CopyStore copyStore = new Variable.CopyStore();
|
||||
for (int i = 0; i < answer.Length; ++i)
|
||||
answerCopy[i] = YP.makeCopy(answer[i], copyStore);
|
||||
if (copyStore.getNUniqueVariables() > 0)
|
||||
throw new InvalidOperationException
|
||||
("Elements of answer must be ground, but found " + copyStore.getNUniqueVariables() +
|
||||
" unbound variables");
|
||||
_allAnswers.Add(answerCopy);
|
||||
|
||||
// If match has already indexed answers for a signature, we need to add
|
||||
// this to the existing indexed answers.
|
||||
foreach(int signature in _gotAnswersForSignature.Keys)
|
||||
indexAnswerForSignature(answerCopy, signature);
|
||||
}
|
||||
|
||||
private void indexAnswerForSignature(object[] answer, int signature)
|
||||
{
|
||||
// First find out which of the answer values can be used as an index.
|
||||
object[] indexValues = new object[answer.Length];
|
||||
for (int i = 0; i < answer.Length; ++i)
|
||||
{
|
||||
// We limit the number of indexed args in a 32-bit signature.
|
||||
if (i >= MAX_INDEX_ARGS)
|
||||
indexValues[i] = null;
|
||||
else
|
||||
indexValues[i] = getIndexValue(YP.getValue(answer[i]));
|
||||
}
|
||||
|
||||
// We need an entry in indexArgs from indexValues for each 1 bit in signature.
|
||||
HashedList indexArgs = new HashedList(indexValues.Length);
|
||||
for (int i = 0; i < indexValues.Length; ++i)
|
||||
{
|
||||
if ((signature & (1 << i)) == 0)
|
||||
indexArgs.Add(null);
|
||||
else
|
||||
{
|
||||
if (indexValues[i] == null)
|
||||
// The signature wants an index value here, but we don't have one so
|
||||
// we can't add it as an answer for this signature.
|
||||
return;
|
||||
else
|
||||
indexArgs.Add(indexValues[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Add the answer to the answers list for indexArgs, creating the entry if needed.
|
||||
List<object[]> answers;
|
||||
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
|
||||
{
|
||||
answers = new List<object[]>();
|
||||
_indexedAnswers[indexArgs] = answers;
|
||||
}
|
||||
answers.Add(answer);
|
||||
}
|
||||
|
||||
public IEnumerable<bool> match(object[] arguments)
|
||||
{
|
||||
// Set up indexArgs, up to arg position MAX_INDEX_ARGS. The signature has a 1 bit for
|
||||
// each non-null index arg.
|
||||
HashedList indexArgs = new HashedList(arguments.Length);
|
||||
bool gotAllIndexArgs = true;
|
||||
int signature = 0;
|
||||
for (int i = 0; i < arguments.Length; ++i)
|
||||
{
|
||||
object indexValue = null;
|
||||
if (i < MAX_INDEX_ARGS)
|
||||
{
|
||||
// We limit the number of args in a 32-bit signature.
|
||||
indexValue = getIndexValue(YP.getValue(arguments[i]));
|
||||
if (indexValue != null)
|
||||
signature += (1 << i);
|
||||
}
|
||||
if (indexValue == null)
|
||||
gotAllIndexArgs = false;
|
||||
indexArgs.Add(indexValue);
|
||||
}
|
||||
|
||||
List<object[]> answers;
|
||||
if (signature == 0)
|
||||
// No index args, so we have to match from _allAnswers.
|
||||
answers = _allAnswers;
|
||||
else
|
||||
{
|
||||
if (!_gotAnswersForSignature.ContainsKey(signature))
|
||||
{
|
||||
// We need to create the entry in _indexedAnswers.
|
||||
foreach (object[] answer in _allAnswers)
|
||||
indexAnswerForSignature(answer, signature);
|
||||
// Mark that we did this signature.
|
||||
_gotAnswersForSignature[signature] = null;
|
||||
}
|
||||
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (gotAllIndexArgs)
|
||||
{
|
||||
// All the arguments were already bound, so we don't need to do bindings.
|
||||
yield return false;
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Find matches in answers.
|
||||
IEnumerator<bool>[] iterators = new IEnumerator<bool>[arguments.Length];
|
||||
foreach (object[] answer in answers)
|
||||
{
|
||||
bool gotMatch = true;
|
||||
int nIterators = 0;
|
||||
// Try to bind all the arguments.
|
||||
for (int i = 0; i < arguments.Length; ++i)
|
||||
{
|
||||
if (indexArgs[i] != null)
|
||||
// We already matched this argument by looking up _indexedAnswers.
|
||||
continue;
|
||||
|
||||
IEnumerator<bool> iterator = YP.unify(arguments[i], answer[i]).GetEnumerator();
|
||||
iterators[nIterators++] = iterator;
|
||||
// MoveNext() is true if YP.unify succeeds.
|
||||
if (!iterator.MoveNext())
|
||||
{
|
||||
gotMatch = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (gotMatch)
|
||||
yield return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Manually finalize all the iterators.
|
||||
for (int i = 0; i < nIterators; ++i)
|
||||
iterators[i].Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A HashedList extends an ArrayList with methods to get a hash and to check equality
|
||||
/// based on the elements of the list.
|
||||
/// </summary>
|
||||
public class HashedList : ArrayList
|
||||
{
|
||||
private bool _gotHashCode = false;
|
||||
private int _hashCode;
|
||||
|
||||
public HashedList()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
public HashedList(int capacity)
|
||||
: base(capacity)
|
||||
{
|
||||
}
|
||||
|
||||
public HashedList(ICollection c)
|
||||
: base(c)
|
||||
{
|
||||
}
|
||||
|
||||
// Debug: Should override all the other methods that change this.
|
||||
public override int Add(object value)
|
||||
{
|
||||
_gotHashCode = false;
|
||||
return base.Add(value);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
if (!_gotHashCode)
|
||||
{
|
||||
int hashCode = 1;
|
||||
foreach (object obj in this)
|
||||
hashCode = 31 * hashCode + (obj == null ? 0 : obj.GetHashCode());
|
||||
_hashCode = hashCode;
|
||||
_gotHashCode = true;
|
||||
}
|
||||
return _hashCode;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (!(obj is ArrayList))
|
||||
return false;
|
||||
|
||||
ArrayList objList = (ArrayList)obj;
|
||||
if (objList.Count != Count)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < Count; ++i)
|
||||
{
|
||||
object value = objList[i];
|
||||
if (value == null)
|
||||
{
|
||||
if (this[i] != null)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!value.Equals(this[i]))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If we keep an index on value, return the value, or null if we don't index it.
|
||||
/// </summary>
|
||||
/// <param name="value">the term to examine. Assume you already called YP.getValue(value)</param>
|
||||
/// <returns></returns>
|
||||
public static object getIndexValue(object value)
|
||||
{
|
||||
if (value is Atom || value is string || value is Int32 || value is DateTime)
|
||||
return value;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user