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Added block for scenario: global exception handler called in loop when exception happens inside global exception handler
Added InnerException to output
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@@ -1696,19 +1696,15 @@ namespace OpenSim.Region.Environment.Scenes
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return LLUUID.Zero;
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}
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private static readonly object _performParcelPrimCountUpdateMutex = new object();
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/// <summary>
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///
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/// </summary>
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public void performParcelPrimCountUpdate()
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{
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lock (_performParcelPrimCountUpdateMutex)
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{
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m_LandManager.resetAllLandPrimCounts();
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m_eventManager.TriggerParcelPrimCountUpdate();
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m_LandManager.finalizeLandPrimCountUpdate();
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m_LandManager.landPrimCountTainted = false;
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}
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}
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/// <summary>
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