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Committing the missing bits to enable script crossing. Disabled by default.
For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios!
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@@ -250,6 +250,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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return;
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}
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AssetCache cache = m_part.ParentGroup.Scene.AssetCache;
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