Fix terrain tests by properly initializing low detail terrain to zero height.

Also remove PI heightmap test as new heightmaps only have two significant digits.
This commit is contained in:
Robert Adams
2014-01-28 15:58:45 -08:00
parent 1d533b0f01
commit d25265ae82
3 changed files with 5 additions and 5 deletions

View File

@@ -274,6 +274,7 @@ namespace OpenSim.Framework
m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
ClearTaint();
ClearLand(0f);
}
public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)