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Rename private TestllAngleBetween method
It seems overloading the method TestllAngleBetween confused nunit a bit and caused it to try running the private TestllAngleBetween method. The method's access modified prevented that from happening, and nunit complained.
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@@ -71,24 +71,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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[Test]
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public void TestllAngleBetween()
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{
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TestllAngleBetween(new Vector3(1, 0, 0), 0);
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TestllAngleBetween(new Vector3(1, 0, 0), 90);
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TestllAngleBetween(new Vector3(1, 0, 0), 180);
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m_testllAngleBetween(new Vector3(1, 0, 0), 0);
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m_testllAngleBetween(new Vector3(1, 0, 0), 90);
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m_testllAngleBetween(new Vector3(1, 0, 0), 180);
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TestllAngleBetween(new Vector3(0, 1, 0), 0);
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TestllAngleBetween(new Vector3(0, 1, 0), 90);
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TestllAngleBetween(new Vector3(0, 1, 0), 180);
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m_testllAngleBetween(new Vector3(0, 1, 0), 0);
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m_testllAngleBetween(new Vector3(0, 1, 0), 90);
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m_testllAngleBetween(new Vector3(0, 1, 0), 180);
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TestllAngleBetween(new Vector3(0, 0, 1), 0);
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TestllAngleBetween(new Vector3(0, 0, 1), 90);
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TestllAngleBetween(new Vector3(0, 0, 1), 180);
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m_testllAngleBetween(new Vector3(0, 0, 1), 0);
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m_testllAngleBetween(new Vector3(0, 0, 1), 90);
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m_testllAngleBetween(new Vector3(0, 0, 1), 180);
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TestllAngleBetween(new Vector3(1, 1, 1), 0);
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TestllAngleBetween(new Vector3(1, 1, 1), 90);
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TestllAngleBetween(new Vector3(1, 1, 1), 180);
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m_testllAngleBetween(new Vector3(1, 1, 1), 0);
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m_testllAngleBetween(new Vector3(1, 1, 1), 90);
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m_testllAngleBetween(new Vector3(1, 1, 1), 180);
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}
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private void TestllAngleBetween(Vector3 axis,float originalAngle)
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private void m_testllAngleBetween(Vector3 axis,float originalAngle)
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{
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Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
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Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
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