* Added the ability to restart your individual sims from within them using the estate tools.

* The sims properly restart, however they don't yet notify the existing avatars that they are up.  To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
This commit is contained in:
Teravus Ovares
2007-11-25 04:52:14 +00:00
parent 21ce2b0979
commit d263a044b1
10 changed files with 336 additions and 8 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
regionLoader.SetIniConfigSource(openSim.ConfigSource);
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
openSim.ModuleLoader.LoadDefaultSharedModules();
for (int i = 0; i < regionsToLoad.Length; i++)
@@ -49,7 +49,34 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
openSim.ModuleLoader.PostInitialise();
openSim.ModuleLoader.ClearCache();
}
public void LoadRegionFromConfig(OpenSimMain openSim, ulong regionhandle)
{
System.Console.WriteLine("Load Regions addin being initialised");
IRegionLoader regionLoader;
if (openSim.ConfigSource.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
{
MainLog.Instance.Notice("Loading Region Info from filesystem");
regionLoader = new RegionLoaderFileSystem();
}
else
{
MainLog.Instance.Notice("Loading Region Info from web");
regionLoader = new RegionLoaderWebServer();
}
regionLoader.SetIniConfigSource(openSim.ConfigSource);
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
for (int i = 0; i < regionsToLoad.Length; i++)
{
if (regionhandle == regionsToLoad[i].RegionHandle)
{
MainLog.Instance.Debug("Creating Region: " + regionsToLoad[i].RegionName);
openSim.CreateRegion(regionsToLoad[i]);
}
}
}
public void Close()
{